[INFO:2024-7-31 18:40:45]PJG Start [INFO:2024-7-31 18:40:49]AoUnityStarter Start [INFO:2024-7-31 18:40:49]Start App [INFO:2024-7-31 18:40:49]BundleResourceLoader type:BundleResourceLoader [INFO:2024-7-31 18:40:49]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2024-7-31 18:40:49]ResourceCache.Instance.isLuaBundle=True [INFO:2024-7-31 18:40:49]GameDevice isFront = False [INFO:2024-7-31 18:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:49]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2024-7-31 18:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:49]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2024-7-31 18:40:49]AoUnityStarter StartLua [INFO:2024-7-31 18:40:49]ver20100 jit: false [INFO:2024-7-31 18:40:49]os: OSX, arch: arm64 [INFO:2024-7-31 18:40:49][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.main:75]:{closure}=======================百田渠道包======================= [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [WARN:2024-7-31 18:40:49][@bootstrap/BootstrapLauncher.lua:181]:{start}非腾讯渠道 初始化 Bugly [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/check/CheckMgr.lua:276]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: cc2dhotupdate.100bt.com swydl 1 10 16 com.baitian.pjg.swy [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Load package version code: 2.0.3 [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Client version code: 2.0.3 [INFO:2024-7-31 18:40:49]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID df82e56c80d186bd58c30b70ff64dd48d3ab1dd3 stack traceback: bootstrap/BootstrapResPreLoad:70: in function [INFO:2024-7-31 18:40:49]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 2.0.2 [INFO:2024-7-31 18:40:49][@bootstrap/check/CheckMgr.lua:288]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHandlerBaitian.lua:35]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: cc2dhotupdate.100bt.com swydl 1 10 16 com.baitian.pjg.swy [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Load local version code: 2.0.3 [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Load package version code: 2.0.3 [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Client version code: 2.0.3 [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Load local version code: 2.0.3 [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Load package version code: 2.0.3 [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalVersionCode() - Client version code: 2.0.3 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:49]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 2.0.2 [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersionData is empty. [INFO:2024-7-31 18:40:49]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 0.0.0 [INFO:2024-7-31 18:40:50]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新. [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncher.lua:352]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2024-7-31 18:40:50]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2024-7-31 18:40:50]DestroyUnusedResources:2,2,time=,paths: [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncher.lua:360]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapHandlerBaitian.lua:322]:{onHotupdateDone}热更新流程完毕 [INFO:2024-7-31 18:40:50]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2024-7-31 18:40:50]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2024-7-31 18:40:50]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2024-7-31 18:40:50]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2024-7-31 18:40:50]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:50][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2024-7-31 18:40:51]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:51][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2024-7-31 18:40:51][@bootstrap/BootstrapLauncher.lua:374]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2024-7-31 18:40:51][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2024-7-31 18:40:51][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2024-7-31 18:40:51][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:51]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-7-31 18:40:51][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:true [INFO:2024-7-31 18:40:51][@logic/common/ArtUpgrade/QualitySet.lua:96]:{_setPixelLightCount}qualitySet pixelLight:2 [INFO:2024-7-31 18:40:51][@logic/common/ArtUpgrade/QualitySet.lua:69]:{init}device quality:1 [INFO:2024-7-31 18:40:51][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:51][@bootstrap/BootstrapHelper.lua:40]:{getSDKType}获取包sdk类型 getSDKType = 1 [INFO:2024-7-31 18:40:51]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-7-31 18:40:51]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [ERROR:2024-7-31 18:40:51][FMOD] FMOD_OS_File_Open : fopen failed to open '/private/var/containers/Bundle/Application/F152F5FB-0EAB-4C24-AF8C-F700FDEF463A/Unity-iPhone-OneSDK.app/Data/Raw/IOS/banks/master.strings.bank', errno = 2 FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) [ERROR:2024-7-31 18:40:51][FMOD] RuntimeBankModel::openFile : Failed to open file '/private/var/containers/Bundle/Application/F152F5FB-0EAB-4C24-AF8C-F700FDEF463A/Unity-iPhone-OneSDK.app/Data/Raw/IOS/banks/master.strings.bank' FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) [INFO:2024-7-31 18:40:51][@bootstrap/core/debug.lua:94]:{logValues}logValues level:2 bootstrap/starter_lua.lua:20: in function localVals: msg = [FMOD] Could not load bank '/private/var/containers/Bundle/Application/F152F5FB-0EAB-4C24-AF8C-F700FDEF463A/Unity-iPhone-OneSDK.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found. level:3 [C]: in function 'Init' localVals: (*temporary) = table: 0x0154fb1ed8 upVals: = function: 0x01453a5528 level:4 logic/logicLauncher/LogicLauncher:50: in function localVals: isSuccess = true localVals: self = table: 0x0154fb1ed8 [ERROR:2024-7-31 18:40:51]18:40:51.985-27: [FMOD] Could not load bank '/private/var/containers/Bundle/Application/F152F5FB-0EAB-4C24-AF8C-F700FDEF463A/Unity-iPhone-OneSDK.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found. AUTL stack traceback: bootstrap/starter_lua.lua:21: in function [C]: in function 'Init' logic/logicLauncher/LogicLauncher:50: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.CompleteHandler:Invoke(Resource) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-7-31 18:40:51]18:40:51.985-27: [FMOD] Could not load bank '/private/var/containers/Bundle/Application/F152F5FB-0EAB-4C24-AF8C-F700FDEF463A/Unity-iPhone-OneSDK.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found. AUTL stack traceback: bootstrap/starter_lua.lua:21: in function [C]: in function 'Init' logic/logicLauncher/LogicLauncher:50: in function LuaInterface.Debugger:LogError(String) LuaInterface.ToLua:PrintError(IntPtr) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.CompleteHandler:Invoke(Resource) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-7-31 18:40:52]Resource Handle Error=====>config/lang_fmod_config.txt@[FMOD] Could not load bank '/private/var/containers/Bundle/Application/F152F5FB-0EAB-4C24-AF8C-F700FDEF463A/Unity-iPhone-OneSDK.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found.@FMODUnity.RuntimeManager:loadedBankRegister(LoadedBank, String, String, Boolean, RESULT) FMODUnity.RuntimeManager:LoadBank(String, Boolean, LOAD_BANK_FLAGS) Pjg.FmodAudioMgr:InitMaster() Pjg.FmodAudioMgr:Init(String, LuaFunction, LuaTable) Pjg_FmodAudioMgrWrap:Init(IntPtr) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.CompleteHandler:Invoke(Resource) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Framework.ResourceCache:OnResourceDone(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-7-31 18:40:52]Resource Handle Error=====>config/lang_fmod_config.txt@[FMOD] Could not load bank '/private/var/containers/Bundle/Application/F152F5FB-0EAB-4C24-AF8C-F700FDEF463A/Unity-iPhone-OneSDK.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found.@FMODUnity.RuntimeManager:loadedBankRegister(LoadedBank, String, String, Boolean, RESULT) FMODUnity.RuntimeManager:LoadBank(String, Boolean, LOAD_BANK_FLAGS) Pjg.FmodAudioMgr:InitMaster() Pjg.FmodAudioMgr:Init(String, LuaFunction, LuaTable) Pjg_FmodAudioMgrWrap:Init(IntPtr) LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.CompleteHandler:Invoke(Resource) Framework.ResourceListener:InvokeCallback(Resource) Framework.ResourceCache:OnResourceDone(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Framework.ResourceCache:OnResourceDone(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)