[INFO:2024-3-25 17:36:51]PJG Start
[INFO:2024-3-25 17:36:51]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2024-3-25 17:36:52]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2024-3-25 17:36:52]AoUnityStarter Start
[INFO:2024-3-25 17:36:52]Start App
[INFO:2024-3-25 17:36:52]ResourceCache.Instance.resLoadMode=Direct
[INFO:2024-3-25 17:36:52]ResourceCache.Instance.isLuaBundle=False
[INFO:2024-3-25 17:36:52]AoUnityStarter StartLua
[INFO:2024-3-25 17:36:52][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2024-3-25 17:36:52][tolua.lua:12]:os: Windows, arch: x64
[INFO:2024-3-25 17:36:52][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2024-3-25 17:36:52][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包=======================
[WARN:2024-3-25 17:36:53][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly
[INFO:2024-3-25 17:36:53][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2024-3-25 17:36:53]GameDevice isFront = False
[INFO:2024-3-25 17:36:58]GameDevice isFront = True
[INFO:2024-3-25 17:36:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{}
[INFO:2024-3-25 17:36:58][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor
[INFO:2024-3-25 17:36:58]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0
[INFO:2024-3-25 17:36:58]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0
[INFO:2024-3-25 17:36:58]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0
[INFO:2024-3-25 17:36:58]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0
[INFO:2024-3-25 17:36:58][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0
[INFO:2024-3-25 17:36:58][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start
[INFO:2024-3-25 17:36:58][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2024-3-25 17:36:58][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2024-3-25 17:36:59][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2024-3-25 17:36:59][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false
[INFO:2024-3-25 17:37:0]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"}
[INFO:2024-3-25 17:37:0][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2024-3-25 17:37:1][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机
[INFO:2024-3-25 17:37:1][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1
[INFO:2024-3-25 17:37:1][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2024-3-25 17:37:1][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0
[INFO:2024-3-25 17:37:1][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2024-3-25 17:37:1][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0
[INFO:2024-3-25 17:37:3][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2024-3-25 17:37:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2024-3-25 17:37:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{}
[INFO:2024-3-25 17:37:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"}
[INFO:2024-3-25 17:37:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1041#1043"}
[INFO:2024-3-25 17:37:3]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018"}
[INFO:2024-3-25 17:37:3][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2024-3-25 17:37:3]VideoMgr url = Assets/GameAssets/language/en/movie/open.mp4
[INFO:2024-3-25 17:37:3]VideoMgr 没有preload,play之前需要prepare下
[INFO:2024-3-25 17:37:3]VideoMgr play开始
[INFO:2024-3-25 17:37:3]视频已经开始播放啦
[INFO:2024-3-25 17:37:4]VideoMgr play完毕
[INFO:2024-3-25 17:37:4]VideoMgr stop
[INFO:2024-3-25 17:37:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:37:4][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en
[INFO:2024-3-25 17:37:4][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json
[INFO:2024-3-25 17:37:4][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1
[INFO:2024-3-25 17:37:4][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}}
[INFO:2024-3-25 17:37:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[WARN:2024-3-25 17:37:4][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found!
[INFO:2024-3-25 17:37:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0}
[INFO:2024-3-25 17:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:28]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{}
[INFO:2024-3-25 17:38:28][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1
[INFO:2024-3-25 17:38:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:29][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-25 17:38:30][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy10
[INFO:2024-3-25 17:38:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-25 17:38:30][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.156.47.126/login0.jsp?account=ljy10&platformId=0
[INFO:2024-3-25 17:38:30][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"e1084176-31a3-4f6d-8606-4bf52e9ae341"}
[INFO:2024-3-25 17:38:30][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 e1084176-31a3-4f6d-8606-4bf52e9ae341
[INFO:2024-3-25 17:38:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-25 17:38:30][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.47.126/login.jsp?btSessionId=e1084176-31a3-4f6d-8606-4bf52e9ae341&clientVersion=0.0.0&sysType=0&language=en
[INFO:2024-3-25 17:38:30][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"21d27014-1592-49a1-a270-7347bd8bf26f","userName":"0_ljy10","zoneInfo":{"id":302,"name":"东南亚(月)","prefix":"","state":1}}
[INFO:2024-3-25 17:38:31][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2024-3-25 17:38:31][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1711359511
[INFO:2024-3-25 17:38:31][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2024-3-25 17:38:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/month, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-3-25 17:38:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.156.47.126/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.47.126\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":302,"sessionId":"21d27014-1592-49a1-a270-7347bd8bf26f","openKey":""}}
[INFO:2024-3-25 17:38:31][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.156.47.126/startgame.jsp?pfKey=&pf=&zoneId=302&sessionId=21d27014-1592-49a1-a270-7347bd8bf26f&openKey=
[INFO:2024-3-25 17:38:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.156.47.126","isAdmin":false,"pid":302001,"port":9003,"resultCode":0,"state":1,"tips":"亲爱的少主,本次CBT于3月24日18:00(UTC+8)结束,感谢大家的参与。\r\n正式版游戏已开启双平台事前预约,参与预约需要卸载游戏并采取以下步骤退出Beta版测试计划:开启Play商店,轻触右上方\"个人资料\"图示,找到 [设定]>[常规]>[账号与设备偏好]>[退出Beta版计划]。"}
[INFO:2024-3-25 17:38:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:31][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.156.47.126,port=9003
[INFO:2024-3-25 17:38:31][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.47.126 9003
[INFO:2024-3-25 17:38:31]==============link network is ipv4============
[INFO:2024-3-25 17:38:31]1 status:Connecting
[INFO:2024-3-25 17:38:31]1 Connect,ip=43.156.47.126,port=9003,verson=0
[INFO:2024-3-25 17:38:31][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2024-3-25 17:38:31][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把
[INFO:2024-3-25 17:38:31]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2024-3-25 17:38:31]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2024-3-25 17:38:31]1 Same version,socket.Connected=True
[INFO:2024-3-25 17:38:31]1 Do EndConnect
[INFO:2024-3-25 17:38:31]1 Do EndConnect Done
[INFO:2024-3-25 17:38:31]1 status:Connected
[INFO:2024-3-25 17:38:31]1 ConnectSucc True
[INFO:2024-3-25 17:38:31][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=16
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 19
}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2024-3-25 17:38:31][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc---------
[INFO:2024-3-25 17:38:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.050279999151826 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2024-3-25 17:38:31][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2024-3-25 17:38:31][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=4106
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[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.055657399818301 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=1935
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=263
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
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}
openInfo {
id: 104
isOpen: true
}
openInfo {
id: 106
isOpen: true
}
openInfo {
id: 107
isOpen: true
}
openInfo {
id: 110
isOpen: true
}
openInfo {
id: 111
isOpen: true
}
openInfo {
id: 112
isOpen: true
}
openInfo {
id: 113
isOpen: true
}
openInfo {
id: 117
isOpen: true
}
openInfo {
id: 125
isOpen: true
}
openInfo {
id: 127
isOpen: true
}
openInfo {
id: 128
isOpen: true
}
openInfo {
id: 129
isOpen: true
}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 145
isOpen: true
}
openInfo {
id: 146
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 148
isOpen: false
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 150
isOpen: false
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 159
isOpen: true
}
openInfo {
id: 160
isOpen: true
}
openInfo {
id: 161
isOpen: true
}
openInfo {
id: 162
isOpen: true
}
openInfo {
id: 163
isOpen: true
}
openInfo {
id: 164
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 169
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.10908759944141 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2024-3-25 17:38:31][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-03-25 17:38:42","roleExp":89614,"serverId":"302","registerTime":1705604882,"lastLogoutTime":"2024-04-26 12:28:26","roleId":"16801","roleCTime":1705604882,"type":2,"roleName":"ljy10","serverName":"东南亚(月)","roleLevel":35}
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-03-25 17:38:42","roleExp":89614,"serverId":"302","registerTime":1705604882,"lastLogoutTime":"2024-04-26 12:28:26","roleId":"16801","roleCTime":1705604882,"type":2,"roleName":"ljy10","serverName":"东南亚(月)","roleLevel":35}
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"302"}
[INFO:2024-3-25 17:38:31][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 302
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=641
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=35
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1498
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=948
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=16
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2024-3-25 17:38:31]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 670006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 670004
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 670003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 670005
}
state: 1
name: Team 1
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: Demon Morph Team
typeId: 2
}
formationInfoList {
formationId: 20002
state: 1
name: Ferocious Team
typeId: 2
}
formationInfoList {
formationId: 2
state: 1
name: Team 2
typeId: 1
}
formationInfoList {
formationId: 3
state: 1
name: Team 3
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: Team 4
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: Team 5
typeId: 1
}
formationInfoList {
formationId: 6
state: 2
name: Team 6
typeId: 1
}
formationInfoList {
formationId: 7
state: 2
name: Team 7
typeId: 1
}
formationInfoList {
formationId: 8
state: 2
name: Team 8
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: Team 9
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: Team 10
typeId: 1
}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.10908759944141 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092006
voice: 1092023
voice: 1092009
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 0
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000003
voice: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 100001
hasShowInjureView: false
maxBreakthroughCount: 1
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2099
exp: 400
injuredNum: 0
voice: 1099024
voice: 1099013
voice: 1099014
voice: 1099015
voice: 1099016
voice: 1099000
voice: 1099003
voiceHeard: 1099013
voiceHeard: 1099014
voiceHeard: 1099015
voiceHeard: 1099016
voiceHeard: 1099003
infos: 1000600
usingSkinId: 100106
hasShowInjureView: false
storyId: 2099001
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2052
exp: 2600
injuredNum: 0
voice: 1049012
voice: 1049013
voice: 1049014
voice: 1049015
voice: 1049016
voice: 1049017
voice: 1049023
voice: 1049027
voice: 1049028
voice: 1049029
voice: 1049030
voice: 1049031
voice: 1049032
voice: 1049033
voice: 1049003
voice: 1049004
infos: 1000318
infos: 1000319
unreadInfos: 1000318
unreadInfos: 1000319
usingSkinId: 140074
hasShowInjureView: false
storyId: 2052001
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1705611048
contractLevel: 15
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 0
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004023
voice: 1004004
voice: 1004003
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2100
exp: 100
injuredNum: 0
voice: 1101013
voice: 1101014
voice: 1101015
voice: 1101003
voiceHeard: 1101013
voiceHeard: 1101014
voiceHeard: 1101015
voiceHeard: 1101003
infos: 1000606
usingSkinId: 100107
hasShowInjureView: false
storyId: 2100001
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2014
exp: 0
injuredNum: 0
voice: 1013023
voice: 1013004
voice: 1013003
voice: 1013015
voice: 1013014
voice: 1013013
voice: 1013012
voice: 1013009
infos: 1000090
unreadInfos: 1000090
usingSkinId: 100020
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.18829409591854 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-25 17:38:31][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-25 17:38:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
uniqueId: 420001
defineId: 701023
experience: 0
heroUniqueId: 0
isLocked: false
star: 1
gainTime: 1705606341000
loveLevel: 0
}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.18829409591854 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11090092
count: 1
lastUseTime: 1674073553000
composeCount: 0
}
dataList {
itemId: 11050016
count: 150
lastUseTime: 1674076546000
composeCount: 0
}
dataList {
itemId: 10000016
count: 1
lastUseTime: 1682561472694
composeCount: 0
}
dataList {
itemId: 11090083
count: 1
lastUseTime: 1674073553000
composeCount: 0
}
dataList {
itemId: 11240096
count: 14
lastUseTime: 1674076543000
composeCount: 0
}
dataList {
itemId: 11060006
count: 2013
lastUseTime: 1674073549000
composeCount: 0
}
dataList {
itemId: 11460001
count: 14
lastUseTime: 1682562876276
composeCount: 0
}
dataList {
itemId: 10000008
count: 3
lastUseTime: 1674071415000
composeCount: 0
}
dataList {
itemId: 10000009
count: 78
lastUseTime: 1674070343000
composeCount: 0
}
dataList {
itemId: 11070010
count: 184
lastUseTime: 1674073553000
composeCount: 0
}
dataList {
itemId: 11070011
count: 195
lastUseTime: 1674073553000
composeCount: 0
}
dataList {
itemId: 11090097
count: 1
lastUseTime: 1674073553000
composeCount: 0
}
dataList {
itemId: 11070001
count: 1000
lastUseTime: 1674071415000
composeCount: 0
}
dataList {
itemId: 11090056
count: 2
lastUseTime: 1674073553000
composeCount: 0
}
dataList {
itemId: 11090059
count: 2
lastUseTime: 1674073553000
composeCount: 0
}
dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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count: 450
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
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count: 1
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dataList {
itemId: 11090023
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dataList {
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lastUseTime: 1674073553000
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dataList {
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dataList {
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dataList {
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count: 1
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dataList {
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dataList {
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dataList {
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dataList {
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dataList {
itemId: 11090038
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dataList {
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dataList {
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dataList {
itemId: 11240004
count: 14
lastUseTime: 1674076540000
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dataList {
itemId: 11090009
count: 1
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dataList {
itemId: 11090008
count: 1
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dataList {
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dataList {
itemId: 11090140
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dataList {
itemId: 11090012
count: 1
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dataList {
itemId: 11090001
count: 1
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dataList {
itemId: 11090000
count: 2
lastUseTime: 1674073553000
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dataList {
itemId: 11090003
count: 2
lastUseTime: 1674073553000
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dataList {
itemId: 11090004
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dataList {
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lastUseTime: 1674073553000
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[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.18829409591854 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 10001
barrierId: 10001011
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001021
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001031
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001032
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001041
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001042
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001051
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001052
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001061
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001071
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001072
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001081
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001091
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001092
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001121
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10001
barrierId: 10001122
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10002
barrierId: 10002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: 8
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 20001
barrierId: 20001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50004
barrierId: 50004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50005
barrierId: 50005011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 530001
barrierId: 530001011
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 530001
barrierId: 530001021
star: 0
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 530001
barrierId: 530001031
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10001
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.2320130970329 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.2320130970329 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.2320130970329 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 210
totalPayCount: 210
}
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2024-3-25 17:38:31][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.25277859717607 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2024-3-25 17:38:31][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
[INFO:2024-3-25 17:38:31][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650
[INFO:2024-3-25 17:38:31][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1]
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: Editor
sdkVersion: 1.0.0.0
sdkType: 0
imsi: 00000000
imei: 00000000
gameVersionName: 0.0.0
gameVersionCode: 0
gamepackageName: com.baitian.unity.editor
densityDpi: 240
displayScreenWidth: 720
displayScreenHeight: 1280
networkInfo: WIFI
sysVersion: 1
othersdkVersion:
channelId: 0
pushRegisterId:
cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz
memory: 0
gLRender: NVIDIA GeForce GTX 1650
gLVersion: Direct3D 11.0 [level 11.1]
startFromGameCenter: false
}
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作===========
[INFO:2024-3-25 17:38:31]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2024-3-25 17:38:31]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:31][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/main/controller/MainController:147: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher:240: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController:128: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent:42: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-25 17:38:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:31][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-25 17:38:31][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 1
[INFO:2024-3-25 17:38:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2024-3-25 17:38:31][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2024-3-25 17:38:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:38:32][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-25 17:38:32][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-25 17:38:32]DestroyUnusedResources:17,2,time=,paths:
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=808
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1296
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=14
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=58
[INFO:2024-3-25 17:38:32]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.14549009874463 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.14549009874463 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 16 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 0
cookBookId: 0
num: 0
beginTime: 1705607415000
endTime: 1705607415000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.14549009874463 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 17 1
[INFO:2024-3-25 17:38:32][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-25 17:38:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-25 17:38:32][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.46758960559964 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 18 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
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defineId: 0
heroInfo:
}
expireTime: 0
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taskInfos {
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expireTime: 0
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taskInfos {
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taskInfos {
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taskInfos {
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location {
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taskInfos {
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taskInfos {
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taskInfos {
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heroInfo:
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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heroCounts {
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heroCounts {
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dailyCount: 0
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heroCounts {
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isUnLocked: true
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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heroCounts {
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[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.46758960559964 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 19 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 150
replaceAll: false
}
redDotInfos {
defineId: 152
replaceAll: false
}
redDotInfos {
defineId: 412
replaceAll: false
}
redDotInfos {
defineId: 161
infos {
id: 0
value: 4
time: 1714370400
}
replaceAll: false
}
redDotInfos {
defineId: 162
replaceAll: false
}
redDotInfos {
defineId: 164
infos {
id: 6
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 167
infos {
id: 0
value: 0
time: 1714406400
}
replaceAll: false
}
redDotInfos {
defineId: 168
replaceAll: false
}
redDotInfos {
defineId: 175
infos {
id: 0
value: 1
time: 1714424410
}
replaceAll: false
}
redDotInfos {
defineId: 176
replaceAll: false
}
redDotInfos {
defineId: 177
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 182
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 183
replaceAll: false
}
redDotInfos {
defineId: 184
replaceAll: false
}
redDotInfos {
defineId: 192
replaceAll: false
}
redDotInfos {
defineId: 208
replaceAll: false
}
redDotInfos {
defineId: 464
replaceAll: false
}
redDotInfos {
defineId: 209
replaceAll: false
}
redDotInfos {
defineId: 465
replaceAll: false
}
redDotInfos {
defineId: 466
replaceAll: false
}
redDotInfos {
defineId: 467
replaceAll: false
}
redDotInfos {
defineId: 468
replaceAll: false
}
redDotInfos {
defineId: 213
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 214
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 473
replaceAll: false
}
redDotInfos {
defineId: 474
replaceAll: false
}
redDotInfos {
defineId: 223
replaceAll: false
}
redDotInfos {
defineId: 226
replaceAll: false
}
redDotInfos {
defineId: 227
replaceAll: false
}
redDotInfos {
defineId: 233
replaceAll: false
}
redDotInfos {
defineId: 239
replaceAll: false
}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
defineId: 243
infos {
id: 0
value: 0
time: 1714795200
}
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1714424401
}
replaceAll: false
}
redDotInfos {
defineId: 506
replaceAll: false
}
redDotInfos {
defineId: 252
replaceAll: false
}
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.46758960559964 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 20 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.60273521021008 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 21 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}createSNCount: 0
leaveTime: 0
leaveReason: 2
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.60273521021008 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 22 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.60273521021008 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140069
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140074
expirySeconds: 0
isView: true
}
skinInfos {
skinId: 140011
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140028
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140029
expirySeconds: 0
isView: false
}
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.6333125103265 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 24 1
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2024-3-25 17:38:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2024-3-25 17:38:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 0.6333125103265 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 25 1
[INFO:2024-3-25 17:38:32][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2024-3-25 17:38:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:32][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2024-3-25 17:38:32][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage:241: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-3-25 17:38:32][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 2
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2024-3-25 17:38:33][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-3-25 17:38:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 3
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 4
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 5
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 6
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 7
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-3-25 17:38:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 8
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-3-25 17:38:33][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 10
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 11
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 12
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 13
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 14
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=52
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.71957361698151 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetMonthCardInfoReply 27 1
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 14
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.71957361698151 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetWeeklyCardInfoReply 28 1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4
fbInfo {
dungeonId: 530001
barrierId: 530001031
formationId: 1
guideIdE: 0
stepIdE: 0
battleId: 530010311
battleId: 530010312
battleId: 530010313
turnNum: 0
allDamage: 0
bossDamage: 0
}
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.71957361698151 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleInfoReply 29 1
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=759
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=18
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3172
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=922
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=390
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=38
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=171
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2052
skinId: 140074
position: 1
baseAttributes {
hp: 10760
thp: 10760
atk: 853
def: 930
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41205207
position: 1
CD: 0
}
skillInfo {
skillId: 41205208
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41205209
position: 3
CD: 1
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: 15
isCopy: false
}
units {
id: 2
modelId: 2014
skinId: 100020
position: 2
baseAttributes {
hp: 7692
thp: 7692
atk: 1017
def: 887
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 3
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 2
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2096
skinId: 100100
position: 3
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
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[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 0.77611921727657 移走了序号= 1 的消息,当前队列数量= 11 || 0 ReconnectBattleReply 30 1
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:234]:{_tryReconnect}有可重连的战斗 -------------》玩法类型: 4
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:236]:{_tryReconnect}dungeonId: 530001
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:237]:{_tryReconnect}barrierId: 530001031
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:238]:{_tryReconnect}formationId: 1
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:239]:{_tryReconnect}battleIds: 530010311,530010312,530010313
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:240]:{_tryReconnect}已挑战波数:turnNum -> 0
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:242]:{_tryReconnect}需要重连战斗: true
[INFO:2024-3-25 17:38:33][logic/extensions/battle/controller/BattleReconnectMgr.lua:244]:{_tryReconnect}需要救援英雄:0个 -> nil
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}apprenticeInfo {
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mentorTime: 0
doneTime: 0
useLendHeroEx: false
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[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 0.77611921727657 移走了序号= 1 的消息,当前队列数量= 10 || 0 MentorAllInfoReply 31 1
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[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 1 所需时间单位秒 = 0.77611921727657 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetTopupInfoReply 32 1
[INFO:2024-3-25 17:38:33][logic/extensions/topup/model/TopupModel.lua:28]:{saveAllInfos}============全部充值档位信息:============
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}
infos {
id: 1008
buyCount: 0
expiredTime: 0
}
infos {
id: 1009
buyCount: 0
expiredTime: 0
}
infos {
id: 1010
buyCount: 0
expiredTime: 0
}
infos {
id: 1101
buyCount: 0
expiredTime: 0
}
infos {
id: 1102
buyCount: 0
expiredTime: 0
}
infos {
id: 1103
buyCount: 0
expiredTime: 0
}
infos {
id: 1104
buyCount: 0
expiredTime: 0
}
infos {
id: 1105
buyCount: 0
expiredTime: 0
}
infos {
id: 1106
buyCount: 0
expiredTime: 0
}
infos {
id: 1107
buyCount: 0
expiredTime: 0
}
infos {
id: 1108
buyCount: 0
expiredTime: 0
}
infos {
id: 1109
buyCount: 0
expiredTime: 0
}
infos {
id: 1110
buyCount: 0
expiredTime: 0
}
infos {
id: 1111
buyCount: 0
expiredTime: 0
}
infos {
id: 1112
buyCount: 0
expiredTime: 0
}
infos {
id: 1113
buyCount: 0
expiredTime: 0
}
infos {
id: 1115
buyCount: 0
expiredTime: 0
}
infos {
id: 1201
buyCount: 0
expiredTime: 0
}
infos {
id: 1202
buyCount: 0
expiredTime: 0
}
infos {
id: 1401
buyCount: 0
expiredTime: 0
}
infos {
id: 1402
buyCount: 0
expiredTime: 0
}
infos {
id: 1403
buyCount: 0
expiredTime: 0
}
infos {
id: 1404
buyCount: 0
expiredTime: 0
}
infos {
id: 30125
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30147
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30167
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30168
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30169
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30170
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30171
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30172
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30173
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30174
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30175
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30176
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30177
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30178
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30179
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30180
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30181
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30182
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30183
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30184
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30185
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30186
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 30187
buyCount: 0
isNew: true
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
expiredTime: 0
}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
expiredTime: 0
}
infos {
id: 9923
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10016
buyCount: 0
expiredTime: 0
}
infos {
id: 10017
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10024
buyCount: 0
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
}
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.98326182365417 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetGiftBagInfoReply 33 1
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 9
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1714104000000
endTime: 1714536000000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10040
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10041
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10043
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
activityInfos {
id: 10173
startTime: 1713492000000
endTime: 1715443199000
}
activityInfos {
id: 10174
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10185
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10186
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10189
startTime: 1713492000000
endTime: 1715875199000
}
activityInfos {
id: 10190
startTime: 1713456000000
endTime: 1715270399000
}
activityInfos {
id: 10191
startTime: 1713492000000
endTime: 1715270399000
}
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.98326182365417 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetActivityInfosReply 34 1
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 40 1 当前队列数量= 9
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 10
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 107 1 当前队列数量= 11
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 105 1 当前队列数量= 12
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.98326182365417 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetJinyumantangInfoReply 35 1
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2024-3-25 17:38:33][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 12
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 26
stepId: 13401
[INFO:2024-3-25 17:38:33][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_26_13401 BattleGuideActionWaitBattleEvent
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 13
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 24
stepId: 13201
[INFO:2024-3-25 17:38:33][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_24_13201 SpecialGuideActionBattleAssist
[INFO:2024-3-25 17:38:33][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_0
[INFO:2024-3-25 17:38:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 14
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 0
[INFO:2024-3-25 17:38:33]==> Sender Auto Serialize Message,extId=48,cmd=1,size=13
[INFO:2024-3-25 17:38:33]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 6
expiredTime: 0
}
infos {
id: 7
expiredTime: 0
}
infos {
id: 8
expiredTime: 0
}
infos {
id: 9
expiredTime: 0
}
infos {
id: 10
expiredTime: 0
}
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=1099
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 1.0914187207818 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetCustomizedGiftBagInfoReply 36 1
[INFO:2024-3-25 17:38:33]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 0
}
summonPools {
poolId: 2
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 9999
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 16
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 17
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 26
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 43
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 44
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 49
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 1.0914187207818 移走了序号= 1 的消息,当前队列数量= 12 || 0 SummonPoolReply 37 1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 1.0914187207818 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetUnReadNewspaperReply 38 1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 1.1310802213848 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetMysteryStoreInfoReply 39 1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10
count: 3
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 4
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 1.1310802213848 移走了序号= 1 的消息,当前队列数量= 9 || 0 Get137InfosReply 40 1
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 2120
lastRecoverTime: 1714366236000
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-3-25 17:38:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-3-25 17:38:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.41150660440326 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetCurrencyInfoReply 41 1
[INFO:2024-3-25 17:38:33][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:38:33]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 0
}
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.17654889822006 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetStoreFreeGiftBagInfoReply 42 1
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2001
recommendHero: 2006
recommendHero: 2000
recommendHero: 2005
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2012
recommendHero: 2054
recommendHero: 2013
recommendHero: 2019
recommendHero: 2046
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2027
recommendHero: 2030
recommendHero: 2034
recommendHero: 2035
recommendHero: 2021
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2003
recommendHero: 2008
recommendHero: 2010
recommendHero: 2041
recommendHero: 2037
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2026
recommendHero: 2054
recommendHero: 2014
recommendHero: 2031
recommendHero: 2056
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2003
recommendHero: 2004
recommendHero: 2025
recommendHero: 2047
recommendHero: 2017
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2006
recommendHero: 2014
recommendHero: 2035
recommendHero: 2037
recommendHero: 2046
}
maxUnlockTeam: 3
exploreTime: 0
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.17654889822006 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetExploreInfosReply 43 1
[INFO:2024-3-25 17:38:34][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-25 17:38:34]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.23
}
infos {
day: 2
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.24
}
infos {
day: 3
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.25
}
infos {
day: 4
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.26
lunarFestival: Pure Brightness
}
infos {
day: 5
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.27
}
infos {
day: 6
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.28
}
infos {
day: 7
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.29
}
infos {
day: 8
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 2.30
}
infos {
day: 9
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.1
}
infos {
day: 10
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.2
}
infos {
day: 11
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.3
}
infos {
day: 12
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.4
}
infos {
day: 13
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.5
}
infos {
day: 14
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.6
}
infos {
day: 15
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.7
}
infos {
day: 16
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.8
}
infos {
day: 17
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.9
}
infos {
day: 18
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.10
}
infos {
day: 19
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.11
lunarFestival: Grain Rain
}
infos {
day: 20
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.12
}
infos {
day: 21
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.13
}
infos {
day: 22
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.14
}
infos {
day: 23
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.15
}
infos {
day: 24
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.16
}
infos {
day: 25
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.17
}
infos {
day: 26
hasSignIn: true
luckLevel: 4
drawIds: 82
drawIds: 17
drawIds: 19
drawIds: 20
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.18
}
infos {
day: 27
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.19
}
infos {
day: 28
hasSignIn: false
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.20
}
infos {
day: 29
hasSignIn: false
luckLevel: 5
drawIds: 16
drawIds: 17
drawIds: 18
drawIds: 20
lunarYear: Year of JiaChen Dragon
lunarMonthAndDay: 3.21
}
serverTime: 1714366421274
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.17654889822006 移走了序号= 1 的消息,当前队列数量= 5 || 0 Get103InfosReply 44 1
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 130
updateTime: 1714366418
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 0.20485109835863 移走了序号= 1 的消息,当前队列数量= 4 || 0 Get107InfoReply 45 1
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 0
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 0.20485109835863 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get105InfoReply 46 1
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 4
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.24506439827383 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuideStartReply 47 1
[INFO:2024-3-25 17:38:34]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2024-3-25 17:38:34]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:34][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=14
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=926
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-3-25 17:38:34][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-3-25 17:38:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.32555969804525 移走了序号= 1 的消息,当前队列数量= 2 || 0 GuideStartReply 48 1
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: 0
}
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 49 1
[INFO:2024-3-25 17:38:34][logic/extensions/guide/model/GuideModel.lua:101]:{updateGuideList}restart guide_49
[INFO:2024-3-25 17:38:34][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_0
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 3 当前队列数量= 3
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideStartRequest
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-25 17:38:34][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionFindGO
[INFO:2024-3-25 17:38:34]==> Sender Auto Serialize Message,extId=48,cmd=3,size=14
[INFO:2024-3-25 17:38:34]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:34][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-25 17:38:34][logic/extensions/guide/core/action/BaseGuideAction.lua:13]:{onStart}start guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.32555969804525 移走了序号= 1 的消息,当前队列数量= 2 || 0 FinishGuideReply 50 1
[INFO:2024-3-25 17:38:34][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 620009
mailId: 300402
params: ljy10
attachment: 1#11240004#3
state: 1
createTime: 1705612544000
isCollection: false
}
userMail {
incrId: 620008
mailId: 305203
params: ljy10
attachment: 1#11240052#4
state: 1
createTime: 1705612542000
isCollection: false
}
userMail {
incrId: 620011
mailId: 305204
params: ljy10
attachment: 1#11240052#5
state: 1
createTime: 1705612548000
isCollection: false
}
userMail {
incrId: 620010
mailId: 301402
params: ljy10
attachment: 1#11240014#3
state: 1
createTime: 1705612545000
isCollection: false
}
userMail {
incrId: 620013
mailId: 301403
params: ljy10
attachment: 1#11240014#4
state: 1
createTime: 1705612552000
isCollection: false
}
userMail {
incrId: 1570002
mailId: 29
params:
attachment: 1#11070002#400|1#11070001#500|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1714366113557
isCollection: false
}
userMail {
incrId: 620012
mailId: 309602
params: ljy10
attachment: 1#11240096#3
state: 1
createTime: 1705612550000
isCollection: false
}
userMail {
incrId: 620015
mailId: 309603
params: ljy10
attachment: 1#11240096#4
state: 1
createTime: 1705612556000
isCollection: false
}
userMail {
incrId: 620014
mailId: 300403
params: ljy10
attachment: 1#11240004#4
state: 1
createTime: 1705612552000
isCollection: false
}
userMail {
incrId: 620002
mailId: 305201
params: ljy10
attachment: 1#11240052#2
state: 1
createTime: 1705611001000
isCollection: false
}
userMail {
incrId: 620005
mailId: 300401
params: ljy10
attachment: 1#11240004#2
state: 1
createTime: 1705612539000
isCollection: false
}
userMail {
incrId: 620004
mailId: 305202
params: ljy10
attachment: 1#11240052#3
state: 1
createTime: 1705612538000
isCollection: false
}
userMail {
incrId: 620007
mailId: 309601
params: ljy10
attachment: 1#11240096#2
state: 1
createTime: 1705612541000
isCollection: false
}
userMail {
incrId: 620006
mailId: 301401
params: ljy10
attachment: 1#11240014#2
state: 1
createTime: 1705612541000
isCollection: false
}
userMail {
incrId: 1420003
mailId: 20084
params: 8*1*name
attachment: 2#2#10000|2#1#50|2#26#100
state: 0
createTime: 1714096708971
isCollection: false
}
userMail {
incrId: 1420002
mailId: 20023
params:
attachment: 2#2#30000|1#11060006#5|1#11190018#1|1#11240043#8|1#10000008#2|2#6#10|1#11040002#1
state: 0
createTime: 1714096708874
isCollection: false
}
userMail {
incrId: 620017
mailId: 300404
params: ljy10
attachment: 1#11240004#5
state: 1
createTime: 1705612560000
isCollection: false
}
userMail {
incrId: 620016
mailId: 301404
params: ljy10
attachment: 1#11240014#5
state: 1
createTime: 1705612560000
isCollection: false
}
userMail {
incrId: 620018
mailId: 309604
params: ljy10
attachment: 1#11240096#5
state: 1
createTime: 1705612560000
isCollection: false
}
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 0.11147860065103 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetAllMailsReply 51 1
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=3,status=0,size=8
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideStartReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 3 所需时间单位秒 = 0.15907070040703 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideStartReply 53 1
[INFO:2024-3-25 17:38:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:34][logic/extensions/guide/agent/GuideAgent.lua:20]:{sendFinishGuideRequest}send guide_49_14201
[INFO:2024-3-25 17:38:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 1 当前队列数量= 1
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishGuideRequest
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
[INFO:2024-3-25 17:38:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:34]==> Sender Auto Serialize Message,extId=48,cmd=1,size=14
[INFO:2024-3-25 17:38:34]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=2,status=0,size=23
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=1,status=0,size=8
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideInfos {
guideId: 49
stepId: -1
}
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateGuidePush <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 48 2 || 0 UpdateGuidePush 54 1
[INFO:2024-3-25 17:38:34][logic/extensions/guide/agent/GuideAgent.lua:41]:{func}update guide push guide_49_-1
[INFO:2024-3-25 17:38:34][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionFindGO
[INFO:2024-3-25 17:38:34][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 GuideActionOpenArrow
[INFO:2024-3-25 17:38:34][logic/extensions/guide/core/action/BaseGuideAction.lua:20]:{onDestroy}destroy guide_49_14201 WaitGuideActionGlobalClick
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 48 4 当前队列数量= 2
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuideEndRequest
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guideId: 49
stepId: 14201
skip: 0
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FinishGuideReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 1 所需时间单位秒 = 0.06275450065732 移走了序号= 1 的消息,当前队列数量= 1 || 0 FinishGuideReply 55 1
[INFO:2024-3-25 17:38:34]==> Sender Auto Serialize Message,extId=48,cmd=4,size=16
[INFO:2024-3-25 17:38:34]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:34]<== Receiver Message, socketClient version=1,extId=48,cmd=4,status=0,size=8
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:34][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuideEndReply <---
[INFO:2024-3-25 17:38:34][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 48 4 所需时间单位秒 = 0.1433437988162 移走了序号= 1 的消息,当前队列数量= 0 || 0 GuideEndReply 56 1
[INFO:2024-3-25 17:38:35][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-25 17:38:35]DestroyUnusedResources:2,2,time=,paths:
[INFO:2024-3-25 17:38:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function
[INFO:2024-3-25 17:38:37][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:chijing.exp
stack traceback:
logic/common/GameUtils:1645: in function 'printStack'
logic/extensions/common/unit/Live2DUtils:109: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback'
logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize:122: in function
[INFO:2024-3-25 17:38:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 1
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:38]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2024-3-25 17:38:38]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:38]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=52
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}type: 4
fbInfo {
dungeonId: 530001
barrierId: 530001031
formationId: 1
guideIdE: 0
stepIdE: 0
battleId: 530010311
battleId: 530010312
battleId: 530010313
turnNum: 0
allDamage: 0
bossDamage: 0
}
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2024-3-25 17:38:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 0.071764899417758 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReconnectBattleInfoReply 57 1
[INFO:2024-3-25 17:38:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-25 17:38:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:38]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-3-25 17:38:38]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2024-3-25 17:38:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2024-3-25 17:38:38][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2024-3-25 17:38:38][logic/extensions/battle/reconnect/FbReconnector.lua:120]:{onStart}第1波(回战斗) -》坐标:(16.000000,0.800000,0.000000) , 加载英雄数量:4, 加载怪物数量:3
[INFO:2024-3-25 17:38:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220040
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/battle/reconnect/FbReconnector:125: in function 'onStart'
logic/extensions/battle/reconnect/BattleConnectorBase:23: in function 'start'
logic/extensions/battle/controller/BattleReconnectMgr:323: in function '_invokeReconnect'
logic/extensions/battle/controller/BattleReconnectMgr:186: in function 'handleReconnectInfo'
logic/extensions/playerinfo/agent/PlayerInfoAgent:500: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr:393: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-3-25 17:38:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2024-3-25 17:38:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-25 17:38:38][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:38:38]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=64
[INFO:2024-3-25 17:38:38]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 670006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 670004
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 670003
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 670005
}
state: 1
name: Team 1
typeId: 1
}
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-3-25 17:38:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 58 1
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-3-25 17:38:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-3-25 17:38:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.060109199956059 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 59 1
[INFO:2024-3-25 17:38:39][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:38:39][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-25 17:38:39][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-25 17:38:39]DestroyUnusedResources:32,2,time=,paths:
[INFO:2024-3-25 17:38:39][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220040
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2052_1,加载的特效[总数=]10,路径=["effect\/prefabs\/atk_jilixia_skill2.prefab","effect\/prefabs\/hit_jilixia_skill1.prefab","effect\/prefabs\/show_jilixia_skill3.prefab","effect\/prefabs\/show_jilixia_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2096_3,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=3,已经加载过了的数量=0,检查后真正要加载的总数=3
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010311_1_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010311_2_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010311_3_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-3-25 17:38:39][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220040
[INFO:2024-3-25 17:38:39][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-3-25 17:38:39][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22004001个地图区域]加载完毕!
[INFO:2024-3-25 17:38:39][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2052_1 ====== MyRole_2052_1 英雄的模型
[INFO:2024-3-25 17:38:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_jilixia_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_jilixia_skill2.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_jilixia_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/atk_jilixia_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2052_1 ====== MyRole_2052_1 英雄的特效总数[10],全部加载好的路径["effect\/prefabs\/hit_jilixia_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_jilixia_skill2.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_jilixia_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/atk_jilixia_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2052_1 ====== MyRole_2052_1 英雄的头顶ui
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2096_3 ====== MyRole_2096_3 英雄的头顶ui
[INFO:2024-3-25 17:38:39][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_2 ====== MyRole_2014_2 英雄的模型
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"]
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2096_3 ====== MyRole_2096_3 英雄的模型
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2096_3 ====== MyRole_2096_3 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_4 ====== MyRole_2004_4 英雄的模型
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010311_1_12215 ====== Monster_530010311_1_12215 怪物的模型
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010311_2_12215 ====== Monster_530010311_2_12215 怪物的模型
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010311_1_12215 ====== Monster_530010311_1_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab"]
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010311_2_12215 ====== Monster_530010311_2_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab"]
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010311_1_12215 ====== Monster_530010311_1_12215 怪物的头顶ui
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010311_2_12215 ====== Monster_530010311_2_12215 怪物的头顶ui
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010311_3_12224 ====== Monster_530010311_3_12224 怪物的头顶ui
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010311_3_12224 ====== Monster_530010311_3_12224 怪物的模型
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool
[INFO:2024-3-25 17:38:40][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010311_3_12224 ====== Monster_530010311_3_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab"]
[INFO:2024-3-25 17:38:40][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-3-25 17:38:40][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220040,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-25 17:38:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:38:40][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:184]:{_enterFb}重连副本系统, barrierId: 530001031
[INFO:2024-3-25 17:38:40][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:40][logic/extensions/fb/core/core/util/FbUtil.lua:172]:{checkBarrierPlayStoryId}未通关,一直播放story -> 530001031 2001103
[INFO:2024-3-25 17:38:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:116]:{startFbEnter}startFbEnter ok(重连)-------> barrierId: 530001031 turnIndex: 1
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:40][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:40][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 53; 530001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB'
logic/extensions/battle/reconnect/FbReconnector:224: in function '_enterFb'
logic/extensions/battle/reconnect/FbReconnector:162: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/stage/BattleSceneStage:112: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage:41: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:229]:{_enterFb}重连副本战斗 -> 英雄数量:4,怪物数量:3
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:1 position:1 heroId:2052 血量:10760/10760
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:2 position:2 heroId:2014 血量:7692/7692
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:3 position:3 heroId:2096 血量:9380/9380
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:232]:{_enterFb}英雄 -》id:4 position:4 heroId:2004 血量:7905/7905
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:5 position:1 monsterId:12215 血量:0/937
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:6 position:2 monsterId:12215 血量:0/937
[INFO:2024-3-25 17:38:40][logic/extensions/battle/reconnect/FbReconnector.lua:239]:{_enterFb}怪物 -》id:7 position:3 monsterId:12224 血量:0/937
[INFO:2024-3-25 17:38:40][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:41][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2024-3-25 17:38:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2024-3-25 17:38:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:41]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2024-3-25 17:38:41]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:41]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2024-3-25 17:38:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2024-3-25 17:38:41][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.13320630043745 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 60 1
[INFO:2024-3-25 17:38:41][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-25 17:38:41][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-25 17:38:41][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:41][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:41][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:41][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-25 17:38:41][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-25 17:38:41][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-25 17:38:41]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-25 17:38:41]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-25 17:38:41][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-25 17:38:41]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-25 17:38:41][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗(重连)----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2052,
"skinId":140074,
"position":1,
"baseAttributes":
{
"hp":10760,
"thp":10760,
"atk":853,
"def":930,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41205207,
"position":1,
"CD":0
},
{
"skillId":41205208,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41205209,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":15,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2014,
"skinId":100020,
"position":2,
"baseAttributes":
{
"hp":7692,
"thp":7692,
"atk":1017,
"def":887,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":3,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":2,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2096,
"skinId":100100,
"position":3,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209607,
"position":1,
"CD":0
},
{
"skillId":41209608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209609,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2004,
"skinId":100007,
"position":4,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"16801"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12215,
"skinId":130036,
"position":1,
"baseAttributes":
{
"hp":0,
"thp":937,
"atk":340,
"def":364,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122151,
"position":1,
"CD":0
},
{
"skillId":42122152,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12215,
"skinId":130036,
"position":2,
"baseAttributes":
{
"hp":0,
"thp":937,
"atk":340,
"def":364,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122151,
"position":1,
"CD":0
},
{
"skillId":42122152,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12224,
"skinId":130027,
"position":3,
"baseAttributes":
{
"hp":0,
"thp":937,
"atk":340,
"def":364,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":1,
"maxRound":30,
"isFinish":true
}
[INFO:2024-3-25 17:38:41]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=390
[INFO:2024-3-25 17:38:41][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-25 17:38:41]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1714104000000
endTime: 1714536000000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10040
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10041
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10043
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
activityInfos {
id: 10173
startTime: 1713492000000
endTime: 1715443199000
}
activityInfos {
id: 10174
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10185
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10186
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10189
startTime: 1713492000000
endTime: 1715875199000
}
activityInfos {
id: 10190
startTime: 1713456000000
endTime: 1715270399000
}
activityInfos {
id: 10191
startTime: 1713492000000
endTime: 1715270399000
}
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-25 17:38:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.071323700249195 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 61 1
[INFO:2024-3-25 17:38:42][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:38:42][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-25 17:38:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:38:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-25 17:38:42][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:38:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:42]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:38:42]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:42]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:38:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.064229199662805 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 62 1
[INFO:2024-3-25 17:38:42][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-25 17:38:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 2
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:42]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:38:42]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:42]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 1
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:38:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.089534398168325 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 64 1
[INFO:2024-3-25 17:38:42][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:38:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:42]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-25 17:38:42]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:42]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-25 17:38:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.072926498949528 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 65 1
[INFO:2024-3-25 17:38:42][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-25 17:38:42][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:38:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:38:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-25 17:38:44][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12224 isShaping:false skinId:130027 otherSkillId:nil skills:[42122241,42122242,0] otherSkills:null allSkillActions:[13002707,13002708] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12226 isShaping:false skinId:130034 otherSkillId:nil skills:[42122261,42122262,0] otherSkills:null allSkillActions:[13003408,13003407] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12215 isShaping:false skinId:130036 otherSkillId:nil skills:[42122151,42122152,0] otherSkills:null allSkillActions:[13003608,13003607] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010312_1_12215 ====== Monster_530010312_1_12215 怪物的模型
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010312_1_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010312_1_12215 ====== Monster_530010312_1_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"]
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010312_1_12215 ====== Monster_530010312_1_12215 怪物的头顶ui
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010312_2_12224 ====== Monster_530010312_2_12224 怪物的模型
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010312_2_12224,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_taijiyutou_skill2.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_taijiyutou_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_taijiyutou_skill2.prefab effect obj pool create effect/prefabs/atk_taijiyutou_skill2.prefab effect obj pool
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010312_2_12224 ====== Monster_530010312_2_12224 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/hit_taijiyutou_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_taijiyutou_skill2.prefab","effect\/prefabs\/atk_taijiyutou_skill2.prefab"]
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010312_2_12224 ====== Monster_530010312_2_12224 怪物的头顶ui
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010312_3_12226,加载的特效[总数=]5,路径=["effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010312_3_12226 ====== Monster_530010312_3_12226 怪物的头顶ui
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010312_999_12215 ====== Monster_530010312_999_12215 怪物的模型
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010312_999_12215,加载的特效[总数=]6,路径=["effect\/prefabs\/hit_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:38:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_bingqilin_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_bingqilin_skill1.prefab effect obj pool create effect/prefabs/show_bingqilin_skill2.prefab effect obj pool create effect/prefabs/hit_bingqilin_skill1.prefab effect obj pool
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010312_999_12215 ====== Monster_530010312_999_12215 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/hit_bingqilin_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_bingqilin_skill1.prefab","effect\/prefabs\/show_bingqilin_skill2.prefab","effect\/prefabs\/hit_bingqilin_skill1.prefab"]
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010312_999_12215 ====== Monster_530010312_999_12215 怪物的头顶ui
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010312_3_12226 ====== Monster_530010312_3_12226 怪物的模型
[INFO:2024-3-25 17:38:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill1.prefab effect obj pool create effect/prefabs/show_zhenzhunaicha_skill2.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2024-3-25 17:38:44][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010312_3_12226 ====== Monster_530010312_3_12226 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/atk_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_zhenzhunaicha_skill1.prefab","effect\/prefabs\/show_zhenzhunaicha_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:44][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:45][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-25 17:38:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-25 17:38:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:45][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:45][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-25 17:38:45][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:26]:{_onTriggerFightPoint}not enter
[INFO:2024-3-25 17:38:49][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 530001031 2 1 -37.530158996582 2.1696710586548 -0.30000001192093 -39 2 0 1.469841003418
[INFO:2024-3-25 17:38:49][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 530001031 turnIndex: 2
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-25 17:38:49][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-25 17:38:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:50]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-25 17:38:50]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:50]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.056376999244094 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 66 1
[INFO:2024-3-25 17:38:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-25 17:38:50]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-25 17:38:50]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-25 17:38:50]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-25 17:38:50]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-25 17:38:50][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2024-3-25 17:38:50]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2024-3-25 17:38:50]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=761
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2052
skinId: 140074
position: 1
baseAttributes {
hp: 10760
thp: 10760
atk: 853
def: 930
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41205207
position: 1
CD: 0
}
skillInfo {
skillId: 41205208
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41205209
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 8
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: 15
isCopy: false
}
units {
id: 2
modelId: 2014
skinId: 100020
position: 2
baseAttributes {
hp: 7692
thp: 7692
atk: 1017
def: 887
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 2
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 1
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2096
skinId: 100100
position: 3
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209607
position: 1
CD: 0
}
skillInfo {
skillId: 41209608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41209609
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2004
skinId: 100007
position: 4
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 16801
}
defender {
units {
id: 5
modelId: 12215
skinId: 130036
position: 1
baseAttributes {
hp: 937
thp: 937
atk: 340
def: 364
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122151
position: 1
CD: 0
}
skillInfo {
skillId: 42122152
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 12224
skinId: 130027
position: 2
baseAttributes {
hp: 937
thp: 937
atk: 340
def: 364
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122241
position: 1
CD: 0
}
skillInfo {
skillId: 42122242
position: 2
CD: 0
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 12226
skinId: 130034
position: 3
baseAttributes {
hp: 702
thp: 702
atk: 272
def: 455
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122261
position: 1
CD: 0
}
skillInfo {
skillId: 42122262
position: 2
CD: 2
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 2
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.070652700960636 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 67 1
[INFO:2024-3-25 17:38:50][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2052,
"skinId":140074,
"position":1,
"baseAttributes":
{
"hp":10760,
"thp":10760,
"atk":853,
"def":930,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41205207,
"position":1,
"CD":0
},
{
"skillId":41205208,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41205209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":8
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":15,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2014,
"skinId":100020,
"position":2,
"baseAttributes":
{
"hp":7692,
"thp":7692,
"atk":1017,
"def":887,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":2,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2096,
"skinId":100100,
"position":3,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209607,
"position":1,
"CD":0
},
{
"skillId":41209608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209609,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2004,
"skinId":100007,
"position":4,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"16801"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":12215,
"skinId":130036,
"position":1,
"baseAttributes":
{
"hp":937,
"thp":937,
"atk":340,
"def":364,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122151,
"position":1,
"CD":0
},
{
"skillId":42122152,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":12224,
"skinId":130027,
"position":2,
"baseAttributes":
{
"hp":937,
"thp":937,
"atk":340,
"def":364,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122241,
"position":1,
"CD":0
},
{
"skillId":42122242,
"position":2,
"CD":0,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":12226,
"skinId":130034,
"position":3,
"baseAttributes":
{
"hp":702,
"thp":702,
"atk":272,
"def":455,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122261,
"position":1,
"CD":0
},
{
"skillId":42122262,
"position":2,
"CD":2,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":2,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-25 17:38:50]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=390
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1714104000000
endTime: 1714536000000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10040
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10041
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10043
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
activityInfos {
id: 10173
startTime: 1713492000000
endTime: 1715443199000
}
activityInfos {
id: 10174
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10185
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10186
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10189
startTime: 1713492000000
endTime: 1715875199000
}
activityInfos {
id: 10190
startTime: 1713456000000
endTime: 1715270399000
}
activityInfos {
id: 10191
startTime: 1713492000000
endTime: 1715270399000
}
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.11009090021253 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 68 1
[INFO:2024-3-25 17:38:50][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:38:50][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-25 17:38:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:38:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-25 17:38:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:38:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:38:50]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:50]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.054895499721169 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 69 1
[INFO:2024-3-25 17:38:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-25 17:38:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:38:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:38:50]||||| Sender socketClient version=1
[INFO:2024-3-25 17:38:50]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-3-25 17:38:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:38:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.055900901556015 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 70 1
[INFO:2024-3-25 17:38:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:38:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-25 17:38:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:38:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-25 17:41:23][logic/extensions/battle/view/BattleSelectHeroView.lua:367]:{func}点击头像 -》 heroId:1, skillId:41205207 cellPos:(-333.799988,50.600006), targetIds:table: 0x01a8fbae5a48
[INFO:2024-3-25 17:41:23][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[INFO:2024-3-25 17:41:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41205207,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201407,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41209607,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41200407,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-25 17:41:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-25 17:41:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-25 17:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41205207
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201407
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41209607
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41200407
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-25 17:41:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-25 17:41:24]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=303
[INFO:2024-3-25 17:41:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41205207
actEffect {
targetId: 5
effectType: 3
effectNum: 1039
additional: 0
additional2: 1039
additional3: 1039
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 12
}
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201407
actEffect {
targetId: 6
effectType: 3
effectNum: 1711
additional: 0
additional2: 1711
additional3: 1711
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41209607
actEffect {
targetId: 13
effectType: 13
effectNum: 1
additional: 1
summon {
id: 13
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 14
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200407
actEffect {
targetId: 7
effectType: 3
effectNum: 1502
additional: 0
additional2: 1502
additional3: 1502
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-25 17:41:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-25 17:41:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.09238520078361 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 85 1
[INFO:2024-3-25 17:41:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41205207,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1039,
"additional":0,
"additional2":1039,
"additional3":1039
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":12
}
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41201407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1711,
"additional":0,
"additional2":1711,
"additional3":1711
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41209607,
"actEffect":
[
{
"targetId":13,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301127,
"duration":1,
"id":14
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41200407,
"actEffect":
[
{
"targetId":7,
"effectType":3,
"effectNum":1502,
"additional":0,
"additional2":1502,
"additional3":1502
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":14
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-25 17:41:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7
[INFO:2024-3-25 17:41:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205207,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1039,
"effectNum":1039,
"multipleEffectNum":0,
"effectType":3,
"additional2":1039
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:41:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-25 17:41:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:41:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41205207[10005507] 不是aoe 干了 5[Monster_5_1_530010312][1] 一下
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 937/937 原来有盾: 0
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1039/1039 本段飘:1039 本段扣血:1039 本段扣盾:0
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/937 剩余盾: 0
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41205207 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[INFO:2024-3-25 17:41:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:41:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201407,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1711,
"effectNum":1711,
"multipleEffectNum":0,
"effectType":3,
"additional2":1711
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 6[Monster_6_2_530010312][2] 一下
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 937/937 原来有盾: 0
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1711/1711 本段飘:1711 本段扣血:1711 本段扣盾:0
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/937 剩余盾: 0
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:41:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41209607,
"actEffect":
[
{
"additional":1,
"targetId":13,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-25 17:41:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41209607[10010407] 不是aoe 干了 13[nil][nil] 一下
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:41:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_530010312
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 6
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-25 17:41:26][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-3-25 17:41:26][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:41:26][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=4,检查后真正要加载的总数=1
[INFO:2024-3-25 17:41:26][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=530010312_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:26][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 530010312_5_12247 ====== MyRole_530010312_5_12247 英雄的头顶ui
[INFO:2024-3-25 17:41:26][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-25 17:41:26][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 530010312_5_12247 ====== MyRole_530010312_5_12247 英雄的模型
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_530010312
[INFO:2024-3-25 17:41:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2024-3-25 17:41:26][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 530010312_5_12247 ====== MyRole_530010312_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41209607 ,令到 7[Monster_7_3_530010312][3] 增加了一个 buff [301127]
[INFO:2024-3-25 17:41:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1502,
"effectNum":1502,
"multipleEffectNum":0,
"effectType":3,
"additional2":1502
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_530010312][3] 一下
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 702/702 原来有盾: 0
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1502/1502 本段飘:1502 本段扣血:1502 本段扣盾:0
[INFO:2024-3-25 17:41:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/702 剩余盾: 0
[WARN:2024-3-25 17:41:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":14,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-25 17:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-25 17:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_530010312][3] 覆盖移除了一个 buff[301127],不提示id不需要播放效果
[WARN:2024-3-25 17:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-25 17:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-25 17:41:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:41:27][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done
[INFO:2024-3-25 17:41:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:41:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:41:27]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:41:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.05686810053885 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 87 1
[INFO:2024-3-25 17:41:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-25 17:41:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:41:27]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 2
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:41:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.056076798588037 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 88 1
[INFO:2024-3-25 17:41:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:41:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:27]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-25 17:41:27]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:27]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-25 17:41:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.056905200704932 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 89 1
[INFO:2024-3-25 17:41:27][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-25 17:41:28][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_530010312
[INFO:2024-3-25 17:41:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:41:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:41:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-25 17:41:29][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2013 isShaping:false skinId:100018 otherSkillId:nil skills:[41201307,41201308,41201309] otherSkills:null allSkillActions:[10002008,10002007,10002009] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202807,41202808,41202809] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2099 isShaping:false skinId:100106 otherSkillId:nil skills:[41209907,41209908,41209909] otherSkills:null allSkillActions:[10010808,10010809,10010807] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2100 isShaping:false skinId:100107 otherSkillId:nil skills:[41210007,41210008,41210009] otherSkills:[41210010,41210011,41210012] allSkillActions:[10010909,10010907,10010908] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:2100 isShaping:false skinId:100107 otherSkillId:nil skills:[41210007,41210008,41210009] otherSkills:[41210010,41210011,41210012] allSkillActions:[10010909,10010907,10010908] allNormalActions:{}
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=5,已经加载过了的数量=0,检查后真正要加载的总数=5
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010313_1_2013,加载的特效[总数=]8,路径=["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010313_1_2013 ====== Monster_530010313_1_2013 怪物的头顶ui
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010313_2_2028,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010313_2_2028 ====== Monster_530010313_2_2028 怪物的头顶ui
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010313_3_2099,加载的特效[总数=]6,路径=["effect\/prefabs\/show_txbj_skill1.prefab","effect\/prefabs\/hit_txbj_skill1.prefab","effect\/prefabs\/show_txbj_skill2.prefab","effect\/prefabs\/show_txbj_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010313_3_2099 ====== Monster_530010313_3_2099 怪物的头顶ui
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010313_4_2100,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xjg_skill2.prefab","effect\/prefabs\/show_xjg_skill3.prefab","effect\/prefabs\/atk_xjg_skill1.prefab","effect\/prefabs\/atk_xjg_skill2.prefab","effect\/prefabs\/show_xjg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010313_4_2100 ====== Monster_530010313_4_2100 怪物的头顶ui
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=530010313_999_2100,加载的特效[总数=]7,路径=["effect\/prefabs\/show_xjg_skill2.prefab","effect\/prefabs\/show_xjg_skill3.prefab","effect\/prefabs\/atk_xjg_skill1.prefab","effect\/prefabs\/atk_xjg_skill2.prefab","effect\/prefabs\/show_xjg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 530010313_999_2100 ====== Monster_530010313_999_2100 怪物的头顶ui
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010313_1_2013 ====== Monster_530010313_1_2013 怪物的模型
[INFO:2024-3-25 17:41:29][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_songshuguiyu_skill3_boneskill.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/show_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_songshuguiyu_skill2.prefab effect obj pool create effect/prefabs/atk_songshuguiyu_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010313_1_2013 ====== Monster_530010313_1_2013 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/show_songshuguiyu_skill3_boneskill.prefab","effect\/prefabs\/atk_songshuguiyu_skill2.prefab","effect\/prefabs\/show_songshuguiyu_skill1.prefab","effect\/prefabs\/hit_songshuguiyu_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_songshuguiyu_skill2.prefab","effect\/prefabs\/atk_songshuguiyu_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab"]
[INFO:2024-3-25 17:41:29][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010313_2_2028 ====== Monster_530010313_2_2028 怪物的模型
[INFO:2024-3-25 17:41:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool
[INFO:2024-3-25 17:41:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010313_2_2028 ====== Monster_530010313_2_2028 怪物的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"]
[INFO:2024-3-25 17:41:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010313_3_2099 ====== Monster_530010313_3_2099 怪物的模型
[INFO:2024-3-25 17:41:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/show_txbj_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_txbj_skill1.prefab effect obj pool create effect/prefabs/show_txbj_skill2.prefab effect obj pool create effect/prefabs/show_txbj_skill1.prefab effect obj pool
[INFO:2024-3-25 17:41:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010313_3_2099 ====== Monster_530010313_3_2099 怪物的特效总数[6],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/show_txbj_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_txbj_skill1.prefab","effect\/prefabs\/show_txbj_skill2.prefab","effect\/prefabs\/show_txbj_skill1.prefab"]
[INFO:2024-3-25 17:41:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010313_4_2100 ====== Monster_530010313_4_2100 怪物的模型
[INFO:2024-3-25 17:41:30][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 530010313_999_2100 ====== Monster_530010313_999_2100 怪物的模型
[INFO:2024-3-25 17:41:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_xjg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_xjg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xjg_skill2.prefab effect obj pool create effect/prefabs/atk_xjg_skill1.prefab effect obj pool create effect/prefabs/show_xjg_skill3.prefab effect obj pool
[INFO:2024-3-25 17:41:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010313_4_2100 ====== Monster_530010313_4_2100 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xjg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_xjg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xjg_skill2.prefab","effect\/prefabs\/atk_xjg_skill1.prefab","effect\/prefabs\/show_xjg_skill3.prefab"]
[INFO:2024-3-25 17:41:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_xjg_skill1.prefab effect obj pool create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/atk_xjg_skill2.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xjg_skill2.prefab effect obj pool create effect/prefabs/atk_xjg_skill1.prefab effect obj pool create effect/prefabs/show_xjg_skill3.prefab effect obj pool
[INFO:2024-3-25 17:41:30][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 530010313_999_2100 ====== Monster_530010313_999_2100 怪物的特效总数[7],全部加载好的路径["effect\/prefabs\/show_xjg_skill1.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/atk_xjg_skill2.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xjg_skill2.prefab","effect\/prefabs\/atk_xjg_skill1.prefab","effect\/prefabs\/show_xjg_skill3.prefab"]
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/fb/core/behavior/actionfight/BBPlayAfterBattleStory.lua:32]:{onStart}一波战斗结束,副本还没结束 -> 不播story
[INFO:2024-3-25 17:41:30][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:30][logic/extensions/fb/core/core/component/FbEndHandler.lua:132]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> no result,no abort
[INFO:2024-3-25 17:41:36][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 530001031 3 2 -74.548583984375 2.1975808143616 -0.30000001192093 -76 2.6 0 1.451416015625
[INFO:2024-3-25 17:41:36][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 530001031 turnIndex: 3
[INFO:2024-3-25 17:41:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:36][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:36][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-25 17:41:36][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-3-25 17:41:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2052 isShaping:false skinId:140074 otherSkillId:nil skills:[41205207,41205208,41205209] otherSkills:null allSkillActions:[10005509,10005507,10005508] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:100020 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209607,41209608,41209609] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:100007 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-3-25 17:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:37]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-3-25 17:41:37]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:37]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-3-25 17:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.058779498562217 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 90 1
[INFO:2024-3-25 17:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-25 17:41:37]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:41:37]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:41:37]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-25 17:41:37]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-25 17:41:37][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-3-25 17:41:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000}
[INFO:2024-3-25 17:41:37]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=901
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2052
skinId: 140074
position: 1
baseAttributes {
hp: 10760
thp: 10760
atk: 853
def: 930
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41205207
position: 1
CD: 0
}
skillInfo {
skillId: 41205208
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41205209
position: 3
CD: 0
maxCD: 4
}
buffState {
buffId: 301033
duration: 1
id: 9
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: 15
isCopy: false
}
units {
id: 2
modelId: 2014
skinId: 100020
position: 2
baseAttributes {
hp: 7692
thp: 7692
atk: 1017
def: 887
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201407
position: 1
CD: 0
}
skillInfo {
skillId: 41201408
position: 2
CD: 1
maxCD: 3
}
skillInfo {
skillId: 41201409
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 10
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 3
modelId: 2096
skinId: 100100
position: 3
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209607
position: 1
CD: 0
}
skillInfo {
skillId: 41209608
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41209609
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 11
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 4
modelId: 2004
skinId: 100007
position: 4
baseAttributes {
hp: 7905
thp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41200407
position: 1
CD: 0
}
skillInfo {
skillId: 41200408
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41200409
position: 3
CD: 0
maxCD: 5
}
buffState {
buffId: 301033
duration: 1
id: 12
}
battleUnitType: 1
userId: 16801
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 4
remainReliveCount: 4
userIds: 16801
}
defender {
units {
id: 5
modelId: 2013
skinId: 100018
position: 1
baseAttributes {
hp: 3441
thp: 3441
atk: 367
def: 305
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201307
position: 1
CD: 0
}
skillInfo {
skillId: 41201308
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201309
position: 3
CD: 1
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 6
modelId: 2028
skinId: 100030
position: 2
baseAttributes {
hp: 4011
thp: 4011
atk: 313
def: 364
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41202807
position: 1
CD: 0
}
skillInfo {
skillId: 41202808
position: 2
CD: 0
maxCD: 4
}
skillInfo {
skillId: 41202809
position: 3
CD: 1
maxCD: 4
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 7
modelId: 2099
skinId: 100106
position: 3
baseAttributes {
hp: 3689
thp: 3689
atk: 344
def: 323
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209907
position: 1
CD: 0
}
skillInfo {
skillId: 41209908
position: 2
CD: 0
maxCD: 5
}
skillInfo {
skillId: 41209909
position: 3
CD: 0
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 8
modelId: 2100
skinId: 100107
position: 4
baseAttributes {
hp: 3374
thp: 3374
atk: 339
def: 404
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41210007
position: 1
CD: 0
}
skillInfo {
skillId: 41210008
position: 2
CD: 0
}
skillInfo {
skillId: 41210009
position: 3
CD: 1
maxCD: 5
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 3
maxRound: 30
isFinish: false
}
round0 {
isFinish: false
}
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-3-25 17:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.074066400527954 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 91 1
[INFO:2024-3-25 17:41:37][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗----------------------
{
"attacker":
{
"units":
[
{
"id":1,
"modelId":2052,
"skinId":140074,
"position":1,
"baseAttributes":
{
"hp":10760,
"thp":10760,
"atk":853,
"def":930,
"critic":250,
"critic_dmg":500,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41205207,
"position":1,
"CD":0
},
{
"skillId":41205208,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41205209,
"position":3,
"CD":0,
"maxCD":4
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":9
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":15,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":2,
"modelId":2014,
"skinId":100020,
"position":2,
"baseAttributes":
{
"hp":7692,
"thp":7692,
"atk":1017,
"def":887,
"critic":80,
"critic_dmg":1200,
"dodge":150,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201407,
"position":1,
"CD":0
},
{
"skillId":41201408,
"position":2,
"CD":1,
"maxCD":3
},
{
"skillId":41201409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":10
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":3,
"modelId":2096,
"skinId":100100,
"position":3,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209607,
"position":1,
"CD":0
},
{
"skillId":41209608,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41209609,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":11
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":4,
"modelId":2004,
"skinId":100007,
"position":4,
"baseAttributes":
{
"hp":7905,
"thp":7905,
"atk":1040,
"def":805,
"critic":270,
"critic_dmg":1200,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41200407,
"position":1,
"CD":0
},
{
"skillId":41200408,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41200409,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[
{
"buffId":301033,
"duration":1,
"id":12
}
],
"battleUnitType":1,
"userId":"16801",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":4,
"remainReliveCount":4,
"sceneSummons":
[],
"userIds":
[
"16801"
]
},
"defender":
{
"units":
[
{
"id":5,
"modelId":2013,
"skinId":100018,
"position":1,
"baseAttributes":
{
"hp":3441,
"thp":3441,
"atk":367,
"def":305,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201307,
"position":1,
"CD":0
},
{
"skillId":41201308,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201309,
"position":3,
"CD":1,
"maxCD":3
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":6,
"modelId":2028,
"skinId":100030,
"position":2,
"baseAttributes":
{
"hp":4011,
"thp":4011,
"atk":313,
"def":364,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41202807,
"position":1,
"CD":0
},
{
"skillId":41202808,
"position":2,
"CD":0,
"maxCD":4
},
{
"skillId":41202809,
"position":3,
"CD":1,
"maxCD":4
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":7,
"modelId":2099,
"skinId":100106,
"position":3,
"baseAttributes":
{
"hp":3689,
"thp":3689,
"atk":344,
"def":323,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41209907,
"position":1,
"CD":0
},
{
"skillId":41209908,
"position":2,
"CD":0,
"maxCD":5
},
{
"skillId":41209909,
"position":3,
"CD":0,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
},
{
"id":8,
"modelId":2100,
"skinId":100107,
"position":4,
"baseAttributes":
{
"hp":3374,
"thp":3374,
"atk":339,
"def":404,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41210007,
"position":1,
"CD":0
},
{
"skillId":41210008,
"position":2,
"CD":0
},
{
"skillId":41210009,
"position":3,
"CD":1,
"maxCD":5
}
],
"buffState":
[],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false,
"accessoriesIds":
[]
}
],
"maxReliveCount":0,
"remainReliveCount":0,
"sceneSummons":
[]
},
"curRound":3,
"maxRound":30,
"isFinish":false
}
[INFO:2024-3-25 17:41:37]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=390
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1714104000000
endTime: 1714536000000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10040
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10041
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10043
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
activityInfos {
id: 10173
startTime: 1713492000000
endTime: 1715443199000
}
activityInfos {
id: 10174
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10185
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10186
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10189
startTime: 1713492000000
endTime: 1715875199000
}
activityInfos {
id: 10190
startTime: 1713456000000
endTime: 1715270399000
}
activityInfos {
id: 10191
startTime: 1713492000000
endTime: 1715270399000
}
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-25 17:41:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.11847360059619 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 92 1
[INFO:2024-3-25 17:41:37][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:41:37][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-25 17:41:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:41:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-25 17:41:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:41:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:41:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:41:37]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:38]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:41:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-25 17:41:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:41:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.057871300727129 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 93 1
[INFO:2024-3-25 17:41:38][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-25 17:41:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-25 17:41:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:41:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:38]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:41:38]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:38]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:41:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-3-25 17:41:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:41:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.063043197616935 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 94 1
[INFO:2024-3-25 17:41:38][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:41:38][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-25 17:41:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:41:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[WARN:2024-3-25 17:41:39][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 8
[INFO:2024-3-25 17:41:42][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:6, isTargetAttacker:false
[WARN:2024-3-25 17:41:43][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 6
[INFO:2024-3-25 17:41:45][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false
[WARN:2024-3-25 17:41:46][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 7
[INFO:2024-3-25 17:41:48][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41205207,
"castorId":1,
"targetId":5,
"targetId2":0
},
{
"skillId":41201407,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41209607,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41200407,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-25 17:41:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-25 17:41:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-25 17:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41205207
castorId: 1
targetId: 5
targetId2: 0
}
target {
skillId: 41201407
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41209607
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41200407
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-25 17:41:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-25 17:41:48]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=844
[INFO:2024-3-25 17:41:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41205207
actEffect {
targetId: 5
effectType: 3
effectNum: 1005
additional: 2436
additional2: 1005
additional3: 1005
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 13
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 746
additional: 1690
additional2: 746
additional3: 746
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301016
duration: 1
id: 14
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 3
actorId: 41209607
actEffect {
targetId: 15
effectType: 13
effectNum: 1
additional: 1
summon {
id: 15
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 5
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 16
}
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200407
actEffect {
targetId: 5
effectType: 2
effectNum: 905
additional: 785
additional2: 905
additional3: 905
}
targetId: 5
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 5
effectType: 2
effectNum: 1129
additional: 0
additional2: 1129
additional3: 1129
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 5
effectType: 6
effectNum: 1
additional: 16
}
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 41209908
actEffect {
targetId: 7
effectType: 8
effectNum: 5
additional: 41209908
}
actEffect {
targetId: 5
effectType: 19
effectNum: 0
unit {
id: 5
modelId: 2013
skinId: 100018
position: 1
baseAttributes {
hp: 1
thp: 3441
atk: 367
def: 305
critic: 160
critic_dmg: 730
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41201307
position: 1
CD: 0
}
skillInfo {
skillId: 41201308
position: 2
CD: 0
maxCD: 3
}
skillInfo {
skillId: 41201309
position: 3
CD: 1
maxCD: 3
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 5
effectType: 4
effectNum: 368
additional: 369
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 6
actorId: 41202808
actEffect {
targetId: 1
effectType: 3
effectNum: 47
additional: 10713
additional2: 47
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 30
additional: 7662
additional2: 30
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 28
additional: 9352
additional2: 28
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 55
additional: 7850
additional2: 55
additional3: 0
}
actEffect {
targetId: 15
effectType: 2
effectNum: 146
additional: 792
additional2: 146
additional3: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 1
additional: 41205208
additional2: 1
}
actEffect {
targetId: 1
effectType: 8
effectNum: 1
additional: 41205209
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 2
additional: 41201408
additional2: 1
}
actEffect {
targetId: 2
effectType: 8
effectNum: 1
additional: 41201409
additional2: 1
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41200408
additional2: 1
}
actEffect {
targetId: 4
effectType: 8
effectNum: 1
additional: 41200409
additional2: 1
}
actEffect {
targetId: 6
effectType: 8
effectNum: 4
additional: 41202808
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 7
actorId: 41209909
actEffect {
targetId: 1
effectType: 2
effectNum: 51
additional: 10662
additional2: 51
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 53
additional: 7609
additional2: 53
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 48
additional: 9304
additional2: 48
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 92
additional: 7758
additional2: 92
additional3: 0
}
actEffect {
targetId: 15
effectType: 3
effectNum: 418
additional: 374
additional2: 418
additional3: 0
}
actEffect {
targetId: 7
effectType: 8
effectNum: 5
additional: 41209909
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41210007
actEffect {
targetId: 3
effectType: 2
effectNum: 19
additional: 9285
additional2: 19
additional3: 0
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 1
actorId: 13
actEffect {
targetId: 1
effectType: 4
effectNum: 1614
additional: 10760
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 13
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 13
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-25 17:41:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-25 17:41:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.090552698820829 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 96 1
[INFO:2024-3-25 17:41:48][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41205207,
"actEffect":
[
{
"targetId":5,
"effectType":3,
"effectNum":1005,
"additional":2436,
"additional2":1005,
"additional3":1005
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":13
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":2,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":746,
"additional":1690,
"additional2":746,
"additional3":746
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301016,
"duration":1,
"id":14
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":3,
"actorId":41209607,
"actEffect":
[
{
"targetId":15,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":5,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301127,
"duration":1,
"id":16
}
}
],
"targetId":5
},
{
"actorType":1,
"castorId":4,
"actorId":41200407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":905,
"additional":785,
"additional2":905,
"additional3":905
}
],
"targetId":5
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":1129,
"additional":0,
"additional2":1129,
"additional3":1129
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":14
},
{
"targetId":5,
"effectType":6,
"effectNum":1,
"additional":16
},
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":41209908,
"actEffect":
[
{
"targetId":7,
"effectType":8,
"effectNum":5,
"additional":41209908
},
{
"targetId":5,
"effectType":19,
"effectNum":0,
"unit":
{
"id":5,
"modelId":2013,
"skinId":100018,
"position":1,
"baseAttributes":
{
"hp":1,
"thp":3441,
"atk":367,
"def":305,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201307,
"position":1,
"CD":0
},
{
"skillId":41201308,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201309,
"position":3,
"CD":1,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":5,
"effectType":4,
"effectNum":368,
"additional":369
}
],
"targetId":6
},
{
"actorType":1,
"castorId":6,
"actorId":41202808,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":47,
"additional":10713,
"additional2":47,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":30,
"additional":7662,
"additional2":30,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":28,
"additional":9352,
"additional2":28,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":55,
"additional":7850,
"additional2":55,
"additional3":0
},
{
"targetId":15,
"effectType":2,
"effectNum":146,
"additional":792,
"additional2":146,
"additional3":0
},
{
"targetId":1,
"effectType":8,
"effectNum":1,
"additional":41205208,
"additional2":1
},
{
"targetId":1,
"effectType":8,
"effectNum":1,
"additional":41205209,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":2,
"additional":41201408,
"additional2":1
},
{
"targetId":2,
"effectType":8,
"effectNum":1,
"additional":41201409,
"additional2":1
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41200408,
"additional2":1
},
{
"targetId":4,
"effectType":8,
"effectNum":1,
"additional":41200409,
"additional2":1
},
{
"targetId":6,
"effectType":8,
"effectNum":4,
"additional":41202808
}
],
"targetId":1
},
{
"actorType":1,
"castorId":7,
"actorId":41209909,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":51,
"additional":10662,
"additional2":51,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":53,
"additional":7609,
"additional2":53,
"additional3":0
},
{
"targetId":3,
"effectType":2,
"effectNum":48,
"additional":9304,
"additional2":48,
"additional3":0
},
{
"targetId":4,
"effectType":3,
"effectNum":92,
"additional":7758,
"additional2":92,
"additional3":0
},
{
"targetId":15,
"effectType":3,
"effectNum":418,
"additional":374,
"additional2":418,
"additional3":0
},
{
"targetId":7,
"effectType":8,
"effectNum":5,
"additional":41209909
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41210007,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":19,
"additional":9285,
"additional2":19,
"additional3":0
}
],
"targetId":3
},
{
"actorType":2,
"castorId":1,
"actorId":13,
"actEffect":
[
{
"targetId":1,
"effectType":4,
"effectNum":1614,
"additional":10760
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":13,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":13
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41205207,
"actEffect":
[
{
"additional":2436,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1005,
"effectNum":1005,
"multipleEffectNum":0,
"effectType":3,
"additional2":1005
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":13,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-25 17:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41205207[10005507] 不是aoe 干了 5[Monster_5_1_530010313][1] 一下
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 3441/3441 原来有盾: 0
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1005/1005 本段飘:1005 本段扣血:1005 本段扣盾:0
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 2436/3441 剩余盾: 0
[WARN:2024-3-25 17:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-25 17:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41205207 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301007]
[WARN:2024-3-25 17:41:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-25 17:41:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":1690,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":746,
"effectNum":746,
"multipleEffectNum":0,
"effectType":2,
"additional2":746
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301016,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_530010313][1] 一下
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 2436/3441 原来有盾: 0
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:746/746 本段飘:746 本段扣血:746 本段扣盾:0
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1690/3441 剩余盾: 0
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_1_530010313][1] 增加了一个 buff [301016]
[INFO:2024-3-25 17:41:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41209607,
"actEffect":
[
{
"additional":1,
"targetId":15,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":5,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-25 17:41:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41209607[10010407] 不是aoe 干了 15[nil][nil] 一下
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:41:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-25 17:41:50][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-3-25 17:41:50][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:41:50][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=5,已经加载过了的数量=4,检查后真正要加载的总数=1
[INFO:2024-3-25 17:41:50][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 530010313_5_12247 ====== MyRole_530010313_5_12247 英雄的模型
[INFO:2024-3-25 17:41:50][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=530010313_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-25 17:41:50][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 530010313_5_12247 ====== MyRole_530010313_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:41:50][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 530010313_5_12247 ====== MyRole_530010313_5_12247 英雄的头顶ui
[INFO:2024-3-25 17:41:50][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41209607 ,令到 5[Monster_5_1_530010313][1] 增加了一个 buff [301127]
[INFO:2024-3-25 17:41:50][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41200407,
"actEffect":
[
{
"additional":785,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":905,
"effectNum":905,
"multipleEffectNum":0,
"effectType":2,
"additional2":905
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_1_530010313][1] 一下
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1690/3441 原来有盾: 0
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:905/905 本段飘:905 本段扣血:905 本段扣盾:0
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 785/3441 剩余盾: 0
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":42122471,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":1129,
"effectNum":1129,
"multipleEffectNum":0,
"effectType":2,
"additional2":1129
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:41:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 5[Monster_5_1_530010313][1] 一下
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 785/3441 原来有盾: 0
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1129/1129 本段飘:1129 本段扣血:1129 本段扣盾:0
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/3441 剩余盾: 0
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":14,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":16,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_530010313][1] 覆盖移除了一个 buff[301016],不提示id不需要播放效果
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 5[Monster_5_1_530010313][1] 覆盖移除了一个 buff[301127],不提示id不需要播放效果
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:41:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209908,
"actEffect":
[
{
"additional":41209908,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":5,
"effectNum":0,
"effectType":19,
"additional2":0,
"unitData":
{
"id":5,
"modelId":2013,
"skinId":100018,
"position":1,
"baseAttributes":
{
"hp":1,
"thp":3441,
"atk":367,
"def":305,
"critic":160,
"critic_dmg":730,
"dodge":0,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":41201307,
"position":1,
"CD":0
},
{
"skillId":41201308,
"position":2,
"CD":0,
"maxCD":3
},
{
"skillId":41201309,
"position":3,
"CD":1,
"maxCD":3
}
],
"battleUnitType":2,
"userId":"0",
"summonType":0,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":369,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":368,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 2 ~ 2
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionHeal , Range: 3 ~ 3
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_530010313][3] 用 41209908[10010808] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_530010313][3] 使用技能 41209908 ,令到 7[Monster_7_3_530010313][3] 此技能进入 技能CD 等待
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-25 17:41:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 2 2
[INFO:2024-3-25 17:41:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_530010313
[WARN:2024-3-25 17:41:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 2 2
[WARN:2024-3-25 17:41:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionHeal 3 3
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:322]:{func}5 原来有 1 血
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:323]:{func}5 被补了 368 血
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:327]:{func}5 剩余 369 血
[WARN:2024-3-25 17:41:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionHeal 3 3
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41202808,
"actEffect":
[
{
"additional":10713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":47,
"multipleEffectNum":0,
"effectType":3,
"additional2":47
},
{
"additional":7662,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":30,
"multipleEffectNum":0,
"effectType":2,
"additional2":30
},
{
"additional":9352,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":28,
"multipleEffectNum":0,
"effectType":2,
"additional2":28
},
{
"additional":7850,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":55,
"multipleEffectNum":0,
"effectType":3,
"additional2":55
},
{
"additional":792,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":146,
"multipleEffectNum":0,
"effectType":2,
"additional2":146
},
{
"additional":41205208,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41205209,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201408,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41201409,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41200408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41200409,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":1
},
{
"additional":41202808,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-3-25 17:41:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5
[WARN:2024-3-25 17:41:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 12
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41202808 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}6[Monster_6_2_530010313][2] 用 41202808[10002808] 是aoe 干了 对面一堆人
[WARN:2024-3-25 17:41:52][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 7
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10760/10760 原来有盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:47/47 本段飘:47 本段扣血:47 本段扣盾:0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10713/10760 剩余盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7692/7692 原来有盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:30/30 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7662/7692 剩余盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9380/9380 原来有盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:28/28 本段飘:28 本段扣血:28 本段扣盾:0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9352/9380 剩余盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7905/7905 原来有盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:55/55 本段飘:55 本段扣血:55 本段扣盾:0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7850/7905 剩余盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:1) -》 多段已飘:146/146 本段飘:146 本段扣血:146 本段扣盾:0
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 792/938 剩余盾: 0
[WARN:2024-3-25 17:41:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5
[WARN:2024-3-25 17:41:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 12
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_530010313][2] 使用技能 41202808 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_530010313][2] 使用技能 41202808 ,令到 1[MyRole_1_1][1] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_530010313][2] 使用技能 41202808 ,令到 2[MyRole_2_2][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_530010313][2] 使用技能 41202808 ,令到 2[MyRole_2_2][2] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_530010313][2] 使用技能 41202808 ,令到 4[MyRole_4_4][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:178]:{func}6[Monster_6_2_530010313][2] 使用技能 41202808 ,令到 4[MyRole_4_4][4] 增加 技能CD,具体哪个技能没有说
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}6[Monster_6_2_530010313][2] 使用技能 41202808 ,令到 6[Monster_6_2_530010313][2] 此技能进入 技能CD 等待
[WARN:2024-3-25 17:41:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 12
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 69
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-25 17:41:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-25 17:41:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209909,
"actEffect":
[
{
"additional":10662,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":51,
"multipleEffectNum":0,
"effectType":2,
"additional2":51
},
{
"additional":7609,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":53,
"multipleEffectNum":0,
"effectType":2,
"additional2":53
},
{
"additional":9304,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":48,
"multipleEffectNum":0,
"effectType":2,
"additional2":48
},
{
"additional":7758,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":92,
"multipleEffectNum":0,
"effectType":3,
"additional2":92
},
{
"additional":374,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":418,
"multipleEffectNum":0,
"effectType":3,
"additional2":418
},
{
"additional":41209909,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-3-25 17:41:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5
[WARN:2024-3-25 17:41:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 6
[INFO:2024-3-25 17:41:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209909 , 大招:true 结束方式:闪光帧
[INFO:2024-3-25 17:41:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}7[Monster_7_3_530010313][3] 用 41209909[10010809] 是aoe 干了 对面一堆人
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 49
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 1.5 1
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10713/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:2/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10711/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7662/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:2/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7660/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9352/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:2/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9350/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7850/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:4/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7846/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 792/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:20/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 772/938 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10711/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:4/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10709/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7660/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:4/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7658/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9350/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:4/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9348/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7846/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:8/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7842/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 772/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:40/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 752/938 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 60
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10709/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:6/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10707/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7658/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:6/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7656/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9348/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:6/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9346/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7842/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:12/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7838/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 752/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:60/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 732/938 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 65
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10707/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:8/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10705/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7656/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:8/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7654/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9346/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:8/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9344/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7838/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:16/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7834/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 732/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:80/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 712/938 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 70
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10705/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:10/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10703/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7654/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:10/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7652/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9344/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:10/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9342/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7834/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:20/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7830/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 712/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:100/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 692/938 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 75
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10703/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:12/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10701/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7652/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:12/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7650/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9342/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:12/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9340/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7830/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:24/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7826/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 692/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:120/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 672/938 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10701/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:14/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10699/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7650/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:14/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7648/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9340/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:14/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9338/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7826/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:28/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7822/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 672/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:140/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 652/938 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 85
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10699/10760 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:16/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10697/10760 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7648/7692 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:16/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7646/7692 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9338/9380 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:16/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9336/9380 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7822/7905 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:32/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7818/7905 剩余盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 652/938 原来有盾: 0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:160/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 632/938 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10697/10760 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.05) -》 多段已飘:18/51 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10695/10760 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7646/7692 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.05) -》 多段已飘:18/53 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7644/7692 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9336/9380 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.05) -》 多段已飘:18/48 本段飘:2 本段扣血:2 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9334/9380 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7818/7905 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.05) -》 多段已飘:36/92 本段飘:4 本段扣血:4 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7814/7905 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 632/938 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.05) -》 多段已飘:180/418 本段飘:20 本段扣血:20 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 612/938 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 1 1
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 102
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10695/10760 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.15) -》 多段已飘:25/51 本段飘:7 本段扣血:7 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10688/10760 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7644/7692 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.15) -》 多段已飘:25/53 本段飘:7 本段扣血:7 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7637/7692 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9334/9380 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.15) -》 多段已飘:25/48 本段飘:7 本段扣血:7 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9327/9380 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7814/7905 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.15) -》 多段已飘:49/92 本段飘:13 本段扣血:13 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7801/7905 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 612/938 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.15) -》 多段已飘:242/418 本段飘:62 本段扣血:62 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 550/938 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 107
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10688/10760 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:35/51 本段飘:10 本段扣血:10 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10678/10760 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7637/7692 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:35/53 本段飘:10 本段扣血:10 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7627/7692 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9327/9380 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:34/48 本段飘:9 本段扣血:9 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9318/9380 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7801/7905 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:67/92 本段飘:18 本段扣血:18 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7783/7905 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 550/938 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.2) -》 多段已飘:325/418 本段飘:83 本段扣血:83 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 467/938 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 112
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10678/10760 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:51/51 本段飘:16 本段扣血:16 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10662/10760 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7627/7692 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:53/53 本段飘:18 本段扣血:18 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7609/7692 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9318/9380 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:48/48 本段飘:14 本段扣血:14 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9304/9380 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7783/7905 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:92/92 本段飘:25 本段扣血:25 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7758/7905 剩余盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 467/938 原来有盾: 0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:1) -》 多段已飘:418/418 本段飘:93 本段扣血:93 本段扣盾:0
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 374/938 剩余盾: 0
[WARN:2024-3-25 17:41:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5
[WARN:2024-3-25 17:41:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 6
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}7[Monster_7_3_530010313][3] 使用技能 41209909 ,令到 7[Monster_7_3_530010313][3] 此技能进入 技能CD 等待
[WARN:2024-3-25 17:41:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 6
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 150
[INFO:2024-3-25 17:41:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-25 17:41:57][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 662
[INFO:2024-3-25 17:41:57][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-25 17:41:57][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":41210007,
"actEffect":
[
{
"additional":9285,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":19,
"multipleEffectNum":0,
"effectType":2,
"additional2":19
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-25 17:41:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:41:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210007 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_530010313][4] 用 41210007[10010907] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:41:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9304/9380 原来有盾: 0
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:19/19 本段飘:19 本段扣血:19 本段扣盾:0
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9285/9380 剩余盾: 0
[WARN:2024-3-25 17:41:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-25 17:41:58][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":10760,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1614,
"multipleEffectNum":0,
"effectType":4,
"additional2":0
},
{
"additional":13,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-25 17:41:58][logic/extensions/battle/handler/BattleUnitCommonder.lua:436]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 原有血: 10662 原有盾: 0 补血量: 1614
[INFO:2024-3-25 17:41:58][logic/extensions/battle/handler/BattleUnitCommonder.lua:446]:{updateUnitBloodByBuff}治疗buff -> targetId: 1 现有血: 10760 现有盾: 0
[INFO:2024-3-25 17:41:58][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_healing.prefab effect obj pool
[INFO:2024-3-25 17:41:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:13 buffId:301007
[INFO:2024-3-25 17:41:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:41:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-25 17:41:59][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:41:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:59]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:41:59]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:59]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:41:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.058885900303721 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1
[INFO:2024-3-25 17:41:59][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-25 17:41:59][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:41:59][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:41:59]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:41:59]||||| Sender socketClient version=1
[INFO:2024-3-25 17:41:59]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-3-25 17:41:59][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:41:59][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.064166098833084 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1
[INFO:2024-3-25 17:41:59][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:41:59][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-25 17:41:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:41:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-25 17:41:59][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[WARN:2024-3-25 17:42:0][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 8
[INFO:2024-3-25 17:42:1][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:8, isTargetAttacker:false
[INFO:2024-3-25 17:42:1][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41205207,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41201407,
"castorId":2,
"targetId":5,
"targetId2":0
},
{
"skillId":41209607,
"castorId":3,
"targetId":5,
"targetId2":0
},
{
"skillId":41200407,
"castorId":4,
"targetId":5,
"targetId2":0
}
]
}
[INFO:2024-3-25 17:42:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:1][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-25 17:42:1][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-25 17:42:1][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41205207
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41201407
castorId: 2
targetId: 5
targetId2: 0
}
target {
skillId: 41209607
castorId: 3
targetId: 5
targetId2: 0
}
target {
skillId: 41200407
castorId: 4
targetId: 5
targetId2: 0
}
[INFO:2024-3-25 17:42:1]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-25 17:42:1]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=480
[INFO:2024-3-25 17:42:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41205207
actEffect {
targetId: 8
effectType: 2
effectNum: 670
additional: 2704
additional2: 670
additional3: 670
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 8
actorId: 41210012
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301153
duration: 2
id: 17
}
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201407
actEffect {
targetId: 5
effectType: 2
effectNum: 790
additional: 0
additional2: 790
additional3: 790
}
targetId: 5
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41209607
actEffect {
targetId: 18
effectType: 13
effectNum: 1
additional: 1
summon {
id: 18
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 19
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200407
actEffect {
targetId: 6
effectType: 2
effectNum: 916
additional: 3095
additional2: 916
additional3: 916
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 1046
additional: 2049
additional2: 1046
additional3: 1046
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 18
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 1047
additional: 1002
additional2: 1047
additional3: 1047
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301020
duration: 1
id: 20
}
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 41209907
actEffect {
targetId: 1
effectType: 3
effectNum: 36
additional: 10724
additional2: 36
additional3: 0
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 8
actorId: 41210009
actEffect {
targetId: 15
effectType: 5
effectNum: 7
buff {
buffId: 301153
duration: 7
id: 21
}
}
actEffect {
targetId: 15
effectType: 2
effectNum: 304
additional: 70
additional2: 304
additional3: 0
}
actEffect {
targetId: 8
effectType: 8
effectNum: 5
additional: 41210009
}
targetId: 15
}
battleStep {
actorType: 2
castorId: 6
actorId: 20
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 20
}
targetId: 0
}
isFinish: false
}
[INFO:2024-3-25 17:42:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-25 17:42:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.07478079944849 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1
[INFO:2024-3-25 17:42:2][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41205207,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":670,
"additional":2704,
"additional2":670,
"additional3":670
}
],
"targetId":8
},
{
"actorType":1,
"castorId":8,
"actorId":41210012,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301153,
"duration":2,
"id":17
}
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201407,
"actEffect":
[
{
"targetId":5,
"effectType":2,
"effectNum":790,
"additional":0,
"additional2":790,
"additional3":790
}
],
"targetId":5
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41209607,
"actEffect":
[
{
"targetId":18,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":18,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301127,
"duration":1,
"id":19
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":916,
"additional":3095,
"additional2":916,
"additional3":916
}
],
"targetId":6
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1046,
"additional":2049,
"additional2":1046,
"additional3":1046
}
],
"targetId":6
},
{
"actorType":1,
"castorId":18,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1047,
"additional":1002,
"additional2":1047,
"additional3":1047
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301020,
"duration":1,
"id":20
}
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":41209907,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":36,
"additional":10724,
"additional2":36,
"additional3":0
}
],
"targetId":1
},
{
"actorType":1,
"castorId":8,
"actorId":41210009,
"actEffect":
[
{
"targetId":15,
"effectType":5,
"effectNum":7,
"buff":
{
"buffId":301153,
"duration":7,
"id":21
}
},
{
"targetId":15,
"effectType":2,
"effectNum":304,
"additional":70,
"additional2":304,
"additional3":0
},
{
"targetId":8,
"effectType":8,
"effectNum":5,
"additional":41210009
}
],
"targetId":15
},
{
"actorType":2,
"castorId":6,
"actorId":20,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":20
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41205207,
"actEffect":
[
{
"additional":2704,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":670,
"effectNum":670,
"multipleEffectNum":0,
"effectType":2,
"additional2":670
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41205207[10005507] 不是aoe 干了 8[Monster_8_4_530010313][4] 一下
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 3374/3374 原来有盾: 0
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:670/670 本段飘:670 本段扣血:670 本段扣盾:0
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 2704/3374 剩余盾: 0
[WARN:2024-3-25 17:42:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/12, next step
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41210012,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301153,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210012 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_530010313][4] 用 41210012[10010908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_530010313][4] 用 41210012 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301153]
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301153 effect/prefabs/buff_death_forbid.prefab
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:3][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_death_forbid.prefab effect obj pool
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/12, next step
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":5,
"actorId":41201407,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":790,
"effectNum":790,
"multipleEffectNum":0,
"effectType":2,
"additional2":790
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_1_530010313][1] 一下
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 369/3441 原来有盾: 0
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:790/790 本段飘:790 本段扣血:790 本段扣盾:0
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 0/3441 剩余盾: 0
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/12, next step
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/12, next step
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209607,
"actEffect":
[
{
"additional":1,
"targetId":18,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":18,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":19,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-25 17:42:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41209607[10010407] 不是aoe 干了 18[nil][nil] 一下
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:42:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-25 17:42:4][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-3-25 17:42:4][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:42:4][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-3-25 17:42:4][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 530010313_6_12247 ====== MyRole_530010313_6_12247 英雄的模型
[INFO:2024-3-25 17:42:4][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=530010313_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:42:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-25 17:42:4][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 530010313_6_12247 ====== MyRole_530010313_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:42:4][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 530010313_6_12247 ====== MyRole_530010313_6_12247 英雄的头顶ui
[INFO:2024-3-25 17:42:4][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41209607 ,令到 6[Monster_6_2_530010313][2] 增加了一个 buff [301127]
[INFO:2024-3-25 17:42:4][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/12, next step
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":3095,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":916,
"effectNum":916,
"multipleEffectNum":0,
"effectType":2,
"additional2":916
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_530010313][2] 一下
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 4011/4011 原来有盾: 0
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:916/916 本段飘:916 本段扣血:916 本段扣盾:0
[INFO:2024-3-25 17:42:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 3095/4011 剩余盾: 0
[WARN:2024-3-25 17:42:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/12, next step
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":2049,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1046,
"effectNum":1046,
"multipleEffectNum":0,
"effectType":2,
"additional2":1046
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_2_530010313][2] 一下
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 3095/4011 原来有盾: 0
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1046/1046 本段飘:1046 本段扣血:1046 本段扣盾:0
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 2049/4011 剩余盾: 0
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_5_1_530010313
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/12, next step
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1002,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1047,
"effectNum":1047,
"multipleEffectNum":0,
"effectType":2,
"additional2":1047
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301020,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":18,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}18[MyRole_18_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_2_530010313][2] 一下
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 2049/4011 原来有盾: 0
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1047/1047 本段飘:1047 本段扣血:1047 本段扣盾:0
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 1002/4011 剩余盾: 0
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}18[MyRole_18_6][6] 用 42122471 ,令到 6[Monster_6_2_530010313][2] 增加了一个 buff [301020]
[INFO:2024-3-25 17:42:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-25 17:42:5][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 6 301020 effect/prefabs/battle_sleep.prefab
[WARN:2024-3-25 17:42:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:5][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_sleep.prefab effect obj pool
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/12, next step
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301153 持续时间:1
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/12, next step
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209907,
"actEffect":
[
{
"additional":10724,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":36,
"multipleEffectNum":0,
"effectType":3,
"additional2":36
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_530010313][3] 用 41209907[10010807] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10760/10760 原来有盾: 0
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:36/36 本段飘:36 本段扣血:36 本段扣盾:0
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10724/10760 剩余盾: 0
[WARN:2024-3-25 17:42:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/12, next step
[INFO:2024-3-25 17:42:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-3-25 17:42:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":15,
"actorId":41210009,
"actEffect":
[
{
"additional":0,
"targetId":15,
"effectNum":7,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":7,
"id":21,
"buffId":301153,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":70,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":304,
"multipleEffectNum":0,
"effectType":2,
"additional2":304
},
{
"additional":41210009,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-25 17:42:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-25 17:42:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 2 ~ 2
[WARN:2024-3-25 17:42:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 3 ~ 3
[INFO:2024-3-25 17:42:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210009 , 大招:true 结束方式:闪光帧
[INFO:2024-3-25 17:42:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_530010313][4] 用 41210009[10010909] 不是aoe 干了 15[MyRole_15_5][5] 一下
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_530010313][4] 用 41210009 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301153]
[INFO:2024-3-25 17:42:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 15 301153 effect/prefabs/buff_death_forbid.prefab
[INFO:2024-3-25 17:42:9][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_death_forbid.prefab effect obj pool
[WARN:2024-3-25 17:42:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-25 17:42:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 374/938 原来有盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:30/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 344/938 剩余盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 344/938 原来有盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:60/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 314/938 剩余盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 314/938 原来有盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:90/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 284/938 剩余盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 284/938 原来有盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:120/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 254/938 剩余盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 150
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 254/938 原来有盾: 0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:150/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 224/938 剩余盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 224/938 原来有盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:180/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 194/938 剩余盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 165
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 194/938 原来有盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:210/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 164/938 剩余盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 164/938 原来有盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:240/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 134/938 剩余盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 175
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 134/938 原来有盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:0.1) -》 多段已飘:270/304 本段飘:30 本段扣血:30 本段扣盾:0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 104/938 剩余盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 2 2
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}15 -> 原来有血: 104/938 原来有盾: 0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}15 受到攻击(比率:1) -》 多段已飘:304/304 本段飘:34 本段扣血:34 本段扣盾:0
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}15 -> 剩余血: 70/938 剩余盾: 0
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 2 2
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 3 3
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}8[Monster_8_4_530010313][4] 使用技能 41210009 ,令到 8[Monster_8_4_530010313][4] 此技能进入 技能CD 等待
[WARN:2024-3-25 17:42:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 3 3
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 198
[INFO:2024-3-25 17:42:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 304
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/12, next step
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:20 buffId:301020
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:12/12, round done
[INFO:2024-3-25 17:42:11][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:42:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:11]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:42:11]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:11]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:42:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.070938298478723 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 103 1
[INFO:2024-3-25 17:42:11][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-25 17:42:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:11][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:11]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:42:11]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:11]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-3-25 17:42:11][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:42:11][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.069400100037456 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 104 1
[INFO:2024-3-25 17:42:11][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:42:11][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-25 17:42:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:42:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-25 17:42:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41205207,
"castorId":1,
"targetId":8,
"targetId2":0
},
{
"skillId":41201407,
"castorId":2,
"targetId":6,
"targetId2":0
},
{
"skillId":41209607,
"castorId":3,
"targetId":6,
"targetId2":0
},
{
"skillId":41200407,
"castorId":4,
"targetId":6,
"targetId2":0
}
]
}
[INFO:2024-3-25 17:42:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-25 17:42:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-25 17:42:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41205207
castorId: 1
targetId: 8
targetId2: 0
}
target {
skillId: 41201407
castorId: 2
targetId: 6
targetId2: 0
}
target {
skillId: 41209607
castorId: 3
targetId: 6
targetId2: 0
}
target {
skillId: 41200407
castorId: 4
targetId: 6
targetId2: 0
}
[INFO:2024-3-25 17:42:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-25 17:42:17]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=554
[INFO:2024-3-25 17:42:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41205207
actEffect {
targetId: 8
effectType: 3
effectNum: 979
additional: 1725
additional2: 979
additional3: 979
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 8
actorId: 41210012
actEffect {
targetId: 1
effectType: 7
effectNum: 3
additional: 17
}
targetId: 1
}
battleStep {
actorType: 1
castorId: 2
actorId: 41201407
actEffect {
targetId: 6
effectType: 2
effectNum: 731
additional: 271
additional2: 731
additional3: 731
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41209607
actEffect {
targetId: 23
effectType: 13
effectNum: 1
additional: 1
summon {
id: 23
modelId: 12247
skinId: 130091
position: 7
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 19
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 24
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 1715
additional: 0
additional2: 1715
additional3: 1715
}
targetId: 6
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 24
}
actEffect {
targetId: 6
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 8
effectType: 2
effectNum: 690
additional: 1035
additional2: 690
additional3: 690
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 8
actorId: 41210012
actEffect {
targetId: 15
effectType: 7
effectNum: 9
additional: 21
}
targetId: 15
}
battleStep {
actorType: 1
castorId: 18
actorId: 42122471
actEffect {
targetId: 8
effectType: 2
effectNum: 707
additional: 328
additional2: 707
additional3: 707
}
targetId: 8
}
battleStep {
actorType: 1
castorId: 8
actorId: 41210012
actEffect {
targetId: 18
effectType: 5
effectNum: 2
buff {
buffId: 301153
duration: 2
id: 26
}
}
targetId: 18
}
battleStep {
actorType: 1
castorId: 23
actorId: 42122471
actEffect {
targetId: 8
effectType: 3
effectNum: 1081
additional: 0
additional2: 1081
additional3: 1081
}
targetId: 8
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 8
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 21
actEffect {
targetId: 15
effectType: 7
effectNum: 8
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 18
actorId: 26
actEffect {
targetId: 18
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 7
actorId: 41209907
actEffect {
targetId: 2
effectType: 2
effectNum: 22
additional: 7587
additional2: 22
additional3: 0
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301021
duration: 1
id: 27
}
}
targetId: 2
}
isFinish: false
}
[INFO:2024-3-25 17:42:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-25 17:42:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.077049402520061 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 105 1
[INFO:2024-3-25 17:42:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41205207,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":979,
"additional":1725,
"additional2":979,
"additional3":979
}
],
"targetId":8
},
{
"actorType":1,
"castorId":8,
"actorId":41210012,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":3,
"additional":17
}
],
"targetId":1
},
{
"actorType":1,
"castorId":2,
"actorId":41201407,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":731,
"additional":271,
"additional2":731,
"additional3":731
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41209607,
"actEffect":
[
{
"targetId":23,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":23,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":19
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301127,
"duration":1,
"id":24
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1715,
"additional":0,
"additional2":1715,
"additional3":1715
}
],
"targetId":6
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":24
},
{
"targetId":6,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":690,
"additional":1035,
"additional2":690,
"additional3":690
}
],
"targetId":8
},
{
"actorType":1,
"castorId":8,
"actorId":41210012,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":9,
"additional":21
}
],
"targetId":15
},
{
"actorType":1,
"castorId":18,
"actorId":42122471,
"actEffect":
[
{
"targetId":8,
"effectType":2,
"effectNum":707,
"additional":328,
"additional2":707,
"additional3":707
}
],
"targetId":8
},
{
"actorType":1,
"castorId":8,
"actorId":41210012,
"actEffect":
[
{
"targetId":18,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301153,
"duration":2,
"id":26
}
}
],
"targetId":18
},
{
"actorType":1,
"castorId":23,
"actorId":42122471,
"actEffect":
[
{
"targetId":8,
"effectType":3,
"effectNum":1081,
"additional":0,
"additional2":1081,
"additional3":1081
}
],
"targetId":8
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":8,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":21,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":8,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":18,
"actorId":26,
"actEffect":
[
{
"targetId":18,
"effectType":7,
"effectNum":1,
"additional":26
}
],
"targetId":0
},
{
"actorType":1,
"castorId":7,
"actorId":41209907,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":22,
"additional":7587,
"additional2":22,
"additional3":0
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301021,
"duration":1,
"id":27
}
}
],
"targetId":2
}
],
"isFinish":false
}
}
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":41205207,
"actEffect":
[
{
"additional":1725,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":979,
"effectNum":979,
"multipleEffectNum":0,
"effectType":3,
"additional2":979
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41205207[10005507] 不是aoe 干了 8[Monster_8_4_530010313][4] 一下
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 2704/3374 原来有盾: 0
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:979/979 本段飘:979 本段扣血:979 本段扣盾:0
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1725/3374 剩余盾: 0
[WARN:2024-3-25 17:42:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/14, next step
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41210012,
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210012 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_530010313][4] 用 41210012[10010908] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}8[Monster_8_4_530010313][4] 使用技能 41210012 令到 1[MyRole_1_1][1] 的buff [301153] 持续时间变更为 [3],没效果看的是刷新数据和ui
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/14, next step
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41201407,
"actEffect":
[
{
"additional":271,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":731,
"effectNum":731,
"multipleEffectNum":0,
"effectType":2,
"additional2":731
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 6[Monster_6_2_530010313][2] 一下
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 1002/4011 原来有盾: 0
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:731/731 本段飘:731 本段扣血:731 本段扣盾:0
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 271/4011 剩余盾: 0
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/14, next step
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209607,
"actEffect":
[
{
"additional":1,
"targetId":23,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":23,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":19,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-25 17:42:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41209607[10010407] 不是aoe 干了 23[nil][nil] 一下
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:42:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-25 17:42:19][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-3-25 17:42:19][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:42:19][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-3-25 17:42:19][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 530010313_7_12247 ====== MyRole_530010313_7_12247 英雄的模型
[INFO:2024-3-25 17:42:19][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=530010313_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:42:19][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-25 17:42:19][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 530010313_7_12247 ====== MyRole_530010313_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:42:19][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 530010313_7_12247 ====== MyRole_530010313_7_12247 英雄的头顶ui
[INFO:2024-3-25 17:42:19][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41209607 的带来了一个 ,令到 6[Monster_6_2_530010313][2] 覆盖移除了一个 buff[301127],不提示id不需要播放效果
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41209607 ,令到 6[Monster_6_2_530010313][2] 增加了一个 buff [301127]
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/14, next step
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1715,
"effectNum":1715,
"multipleEffectNum":0,
"effectType":3,
"additional2":1715
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_2_530010313][2] 一下
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}6 -> 原来有血: 271/4011 原来有盾: 0
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}6 受到攻击(比率:1) -》 多段已飘:1715/1715 本段飘:1715 本段扣血:1715 本段扣盾:0
[INFO:2024-3-25 17:42:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}6 -> 剩余血: 0/4011 剩余盾: 0
[WARN:2024-3-25 17:42:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/14, next step
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":24,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 6[Monster_6_2_530010313][2] 覆盖移除了一个 buff[301127],不提示id不需要播放效果
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:42:20][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/14, next step
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42122471,
"actEffect":
[
{
"additional":1035,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":690,
"effectNum":690,
"multipleEffectNum":0,
"effectType":2,
"additional2":690
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 8[Monster_8_4_530010313][4] 一下
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1725/3374 原来有盾: 0
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:690/690 本段飘:690 本段扣血:690 本段扣盾:0
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 1035/3374 剩余盾: 0
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/14, next step
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":15,
"actorId":41210012,
"actEffect":
[
{
"additional":21,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":9,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210012 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_530010313][4] 用 41210012[10010908] 不是aoe 干了 15[MyRole_15_5][5] 一下
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_6_2_530010313
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}8[Monster_8_4_530010313][4] 使用技能 41210012 令到 15[MyRole_15_5][5] 的buff [301153] 持续时间变更为 [9],没效果看的是刷新数据和ui
[WARN:2024-3-25 17:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/14, next step
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42122471,
"actEffect":
[
{
"additional":328,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":707,
"effectNum":707,
"multipleEffectNum":0,
"effectType":2,
"additional2":707
}
],
"castorId":18,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}18[MyRole_18_6][6] 用 42122471[16000607] 不是aoe 干了 8[Monster_8_4_530010313][4] 一下
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 1035/3374 原来有盾: 0
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:707/707 本段飘:707 本段扣血:707 本段扣盾:0
[INFO:2024-3-25 17:42:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 328/3374 剩余盾: 0
[WARN:2024-3-25 17:42:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/14, next step
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":18,
"actorId":41210012,
"actEffect":
[
{
"additional":0,
"targetId":18,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":26,
"buffId":301153,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":8,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41210012 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}8[Monster_8_4_530010313][4] 用 41210012[10010908] 不是aoe 干了 18[MyRole_18_6][6] 一下
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 23
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}8[Monster_8_4_530010313][4] 用 41210012 ,令到 18[MyRole_18_6][6] 增加了一个 buff [301153]
[INFO:2024-3-25 17:42:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 18 301153 effect/prefabs/buff_death_forbid.prefab
[INFO:2024-3-25 17:42:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_death_forbid.prefab effect obj pool
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/14, next step
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":8,
"actorId":42122471,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":1081,
"effectNum":1081,
"multipleEffectNum":0,
"effectType":3,
"additional2":1081
}
],
"castorId":23,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}23[MyRole_23_7][7] 用 42122471[16000607] 不是aoe 干了 8[Monster_8_4_530010313][4] 一下
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}8 -> 原来有血: 328/3374 原来有盾: 0
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}8 受到攻击(比率:1) -》 多段已飘:1081/1081 本段飘:1081 本段扣血:1081 本段扣盾:0
[INFO:2024-3-25 17:42:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}8 -> 剩余血: 0/3374 剩余盾: 0
[WARN:2024-3-25 17:42:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:11/14, next step
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":8,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:42:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:12/14, next step
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":8,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":26,
"targetId":18,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301153 持续时间:2
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:21 buffId:301153 持续时间:8
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:18 buffServerId:26 buffId:301153 持续时间:1
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:13/14, next step
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209907,
"actEffect":
[
{
"additional":7587,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":22,
"multipleEffectNum":0,
"effectType":2,
"additional2":22
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301021,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209907 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_530010313][3] 用 41209907[10010807] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7609/7692 原来有盾: 0
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:22/22 本段飘:22 本段扣血:22 本段扣盾:0
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7587/7692 剩余盾: 0
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_530010313][3] 用 41209907 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301021]
[INFO:2024-3-25 17:42:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:14/14, round done
[INFO:2024-3-25 17:42:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:42:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:42:23]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:23]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:42:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.069168698042631 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 107 1
[INFO:2024-3-25 17:42:23][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-3-25 17:42:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:42:23]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:23]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-3-25 17:42:23][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:42:23][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.068457499146461 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 108 1
[INFO:2024-3-25 17:42:23][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:42:23][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 4
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求---------------------->
[WARN:2024-3-25 17:42:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-3-25 17:42:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_8_4_530010313
[INFO:2024-3-25 17:42:32][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[
{
"skillId":41205207,
"castorId":1,
"targetId":7,
"targetId2":0
},
{
"skillId":41201407,
"castorId":2,
"targetId":7,
"targetId2":0
},
{
"skillId":41209607,
"castorId":3,
"targetId":7,
"targetId2":0
},
{
"skillId":41200407,
"castorId":4,
"targetId":7,
"targetId2":0
}
]
}
[INFO:2024-3-25 17:42:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1
[INFO:2024-3-25 17:42:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-3-25 17:42:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}target {
skillId: 41205207
castorId: 1
targetId: 7
targetId2: 0
}
target {
skillId: 41201407
castorId: 2
targetId: 7
targetId2: 0
}
target {
skillId: 41209607
castorId: 3
targetId: 7
targetId2: 0
}
target {
skillId: 41200407
castorId: 4
targetId: 7
targetId2: 0
}
[INFO:2024-3-25 17:42:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=61
[INFO:2024-3-25 17:42:32]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=477
[INFO:2024-3-25 17:42:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41205207
actEffect {
targetId: 7
effectType: 2
effectNum: 705
additional: 2984
additional2: 705
additional3: 705
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301007
duration: 1
id: 28
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 7
actorId: 41209908
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301159
duration: 1
id: 29
}
}
targetId: 7
}
battleStep {
actorType: 4
castorId: 2
actorId: 0
targetId: 0
}
battleStep {
actorType: 1
castorId: 3
actorId: 41209607
actEffect {
targetId: 30
effectType: 13
effectNum: 1
additional: 1
summon {
id: 30
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 7
effectType: 5
effectNum: 1
buff {
buffId: 301127
duration: 1
id: 31
}
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 4
actorId: 41200407
actEffect {
targetId: 7
effectType: 2
effectNum: 863
additional: 2121
additional2: 863
additional3: 863
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 7
actorId: 41209908
actEffect {
targetId: 7
effectType: 7
effectNum: 2
additional: 29
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 7
effectType: 2
effectNum: 1124
additional: 997
additional2: 1124
additional3: 1124
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 7
actorId: 41209908
actEffect {
targetId: 7
effectType: 7
effectNum: 3
additional: 29
}
targetId: 7
}
battleStep {
actorType: 1
castorId: 18
actorId: 42122471
actEffect {
targetId: 7
effectType: 2
effectNum: 1189
additional: 0
additional2: 1189
additional3: 1189
}
targetId: 7
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 29
}
actEffect {
targetId: 7
effectType: 6
effectNum: 1
additional: 31
}
actEffect {
targetId: 7
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 27
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 21
actEffect {
targetId: 15
effectType: 7
effectNum: 7
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 18
actorId: 26
actEffect {
targetId: 18
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
isFinish: true
}
[INFO:2024-3-25 17:42:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-3-25 17:42:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.078812999650836 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 109 1
[INFO:2024-3-25 17:42:32][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41205207,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":705,
"additional":2984,
"additional2":705,
"additional3":705
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301007,
"duration":1,
"id":28
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":7,
"actorId":41209908,
"actEffect":
[
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301159,
"duration":1,
"id":29
}
}
],
"targetId":7
},
{
"actorType":4,
"castorId":2,
"actorId":0,
"actEffect":
[],
"targetId":0
},
{
"actorType":1,
"castorId":3,
"actorId":41209607,
"actEffect":
[
{
"targetId":30,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":30,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":7,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301127,
"duration":1,
"id":31
}
}
],
"targetId":7
},
{
"actorType":1,
"castorId":4,
"actorId":41200407,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":863,
"additional":2121,
"additional2":863,
"additional3":863
}
],
"targetId":7
},
{
"actorType":1,
"castorId":7,
"actorId":41209908,
"actEffect":
[
{
"targetId":7,
"effectType":7,
"effectNum":2,
"additional":29
}
],
"targetId":7
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":1124,
"additional":997,
"additional2":1124,
"additional3":1124
}
],
"targetId":7
},
{
"actorType":1,
"castorId":7,
"actorId":41209908,
"actEffect":
[
{
"targetId":7,
"effectType":7,
"effectNum":3,
"additional":29
}
],
"targetId":7
},
{
"actorType":1,
"castorId":18,
"actorId":42122471,
"actEffect":
[
{
"targetId":7,
"effectType":2,
"effectNum":1189,
"additional":0,
"additional2":1189,
"additional3":1189
}
],
"targetId":7
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":29
},
{
"targetId":7,
"effectType":6,
"effectNum":1,
"additional":31
},
{
"targetId":7,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":27,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":27
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":21,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":7,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":18,
"actorId":26,
"actEffect":
[
{
"targetId":18,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41205207,
"actEffect":
[
{
"additional":2984,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":705,
"effectNum":705,
"multipleEffectNum":0,
"effectType":2,
"additional2":705
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301007,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41205207 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41205207[10005507] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 3689/3689 原来有盾: 0
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:705/705 本段飘:705 本段扣血:705 本段扣盾:0
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2984/3689 剩余盾: 0
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41205207 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301007]
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 30
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/11, next step
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41209908,
"actEffect":
[
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301159,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_530010313][3] 用 41209908[10010808] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:42:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}7[Monster_7_3_530010313][3] 用 41209908 ,令到 7[Monster_7_3_530010313][3] 增加了一个 buff [301159]
[INFO:2024-3-25 17:42:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-3-25 17:42:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/11, next step
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBTurnLimited.lua:15]:{onStart}BattelStep:TurnLimit-----------------------------
2[MyRole_2_2][2] 无法出手,眩晕等状态限制了技能使用
{
"actorType":4,
"targetId":0,
"actorId":0,
"actEffect":
[],
"castorId":2,
"originalTargetId":0
}
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/11, next step
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41209607,
"actEffect":
[
{
"additional":1,
"targetId":30,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":30,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":7,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301127,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-3-25 17:42:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-3-25 17:42:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209607 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41209607[10010407] 不是aoe 干了 30[nil][nil] 一下
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:42:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 37
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-3-25 17:42:34][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:87]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-3-25 17:42:34][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄
[INFO:2024-3-25 17:42:34][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-3-25 17:42:34][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 530010313_8_12247 ====== MyRole_530010313_8_12247 英雄的模型
[INFO:2024-3-25 17:42:34][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=530010313_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:42:34][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-3-25 17:42:34][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 530010313_8_12247 ====== MyRole_530010313_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-3-25 17:42:34][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 530010313_8_12247 ====== MyRole_530010313_8_12247 英雄的头顶ui
[INFO:2024-3-25 17:42:34][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41209607 ,令到 7[Monster_7_3_530010313][3] 增加了一个 buff [301127]
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/11, next step
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41200407,
"actEffect":
[
{
"additional":2121,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":863,
"effectNum":863,
"multipleEffectNum":0,
"effectType":2,
"additional2":863
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2984/3689 原来有盾: 0
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:863/863 本段飘:863 本段扣血:863 本段扣盾:0
[INFO:2024-3-25 17:42:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 2121/3689 剩余盾: 0
[WARN:2024-3-25 17:42:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/11, next step
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41209908,
"actEffect":
[
{
"additional":29,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_530010313][3] 用 41209908[10010808] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}7[Monster_7_3_530010313][3] 使用技能 41209908 令到 7[Monster_7_3_530010313][3] 的buff [301159] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2024-3-25 17:42:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/11, next step
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42122471,
"actEffect":
[
{
"additional":997,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1124,
"effectNum":1124,
"multipleEffectNum":0,
"effectType":2,
"additional2":1124
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 2121/3689 原来有盾: 0
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1124/1124 本段飘:1124 本段扣血:1124 本段扣盾:0
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 997/3689 剩余盾: 0
[WARN:2024-3-25 17:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/11, next step
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":41209908,
"actEffect":
[
{
"additional":29,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":7,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41209908 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}7[Monster_7_3_530010313][3] 用 41209908[10010808] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 1
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 36
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了
[WARN:2024-3-25 17:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:202]:{func}7[Monster_7_3_530010313][3] 使用技能 41209908 令到 7[Monster_7_3_530010313][3] 的buff [301159] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-3-25 17:42:36][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 7 301159 effect/prefabs/buff_txbj_weapon_skill2_01.prefab
[WARN:2024-3-25 17:42:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-3-25 17:42:36][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/buff_txbj_weapon_skill2_01.prefab effect obj pool
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:8/11, next step
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":7,
"actorId":42122471,
"actEffect":
[
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":1189,
"effectNum":1189,
"multipleEffectNum":0,
"effectType":2,
"additional2":1189
}
],
"castorId":18,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}18[MyRole_18_6][6] 用 42122471[16000607] 不是aoe 干了 7[Monster_7_3_530010313][3] 一下
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 18
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}7 -> 原来有血: 997/3689 原来有盾: 0
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}7 受到攻击(比率:1) -》 多段已飘:1189/1189 本段飘:1189 本段扣血:1189 本段扣盾:0
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}7 -> 剩余血: 0/3689 剩余盾: 0
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:9/11, next step
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":29,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":31,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":7,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_530010313][3] 覆盖移除了一个 buff[301159],不提示id不需要播放效果
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 7[Monster_7_3_530010313][3] 覆盖移除了一个 buff[301127],不提示id不需要播放效果
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-3-25 17:42:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:148]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-3-25 17:42:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:10/11, next step
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":27,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":21,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":7,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":26,
"targetId":18,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301153 持续时间:1
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301021
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:21 buffId:301153 持续时间:7
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:18 buffServerId:26 buffId:301153
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死
[INFO:2024-3-25 17:42:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:11/11, round done
[INFO:2024-3-25 17:42:37][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-3-25 17:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:37]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-3-25 17:42:37]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:37]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-3-25 17:42:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.071300199255347 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 111 1
[INFO:2024-3-25 17:42:37][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-3-25 17:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:37]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-3-25 17:42:37]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:37]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 6
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-3-25 17:42:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.070066999644041 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 112 1
[INFO:2024-3-25 17:42:37][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-3-25 17:42:37][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:37][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:37]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-3-25 17:42:37]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:37]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=17
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 4
change: 6
count: 2114
}
[INFO:2024-3-25 17:42:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-25 17:42:37][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 113 1
[INFO:2024-3-25 17:42:37][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:42:37]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=47
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=39
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 61000007
progress: 6
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000010
progress: 6
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 6
hasFinished: false
donCount: 0
}
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-3-25 17:42:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 114 1
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 378
infos {
id: 10377
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-25 17:42:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 115 1
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 623
infos {
id: 10456
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 52
infos {
id: 10161
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-25 17:42:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 116 1
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11460001
count: 20
lastUseTime: 1682562876276
composeCount: 0
}
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-3-25 17:42:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 117 1
[INFO:2024-3-25 17:42:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: Monster_7_3_530010313
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=175
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 510
count: 98515010
}
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-3-25 17:42:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 118 1
[INFO:2024-3-25 17:42:38][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 720043
value: 0
time: 0
}
infos {
id: 1170003
value: 0
time: 0
}
infos {
id: 1170002
value: 0
time: 0
}
infos {
id: 720046
value: 0
time: 0
}
infos {
id: 720047
value: 0
time: 0
}
infos {
id: 720044
value: 0
time: 0
}
infos {
id: 720045
value: 0
time: 0
}
infos {
id: 720002
value: 0
time: 0
}
infos {
id: 670002
value: 0
time: 0
}
infos {
id: 720050
value: 0
time: 0
}
infos {
id: 720051
value: 0
time: 0
}
infos {
id: 720048
value: 0
time: 0
}
infos {
id: 720049
value: 0
time: 0
}
infos {
id: 670007
value: 0
time: 0
}
infos {
id: 720052
value: 0
time: 0
}
infos {
id: 720053
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-25 17:42:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 119 1
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=20,cmd=42,status=0,size=12
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exp: 89704
[INFO:2024-3-25 17:42:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerExpChangePush <---
[INFO:2024-3-25 17:42:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 42 || 0 PlayerExpChangePush 120 1
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-25 17:42:38][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-25 17:42:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=185
[INFO:2024-3-25 17:42:38]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-3-25 17:42:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 90
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
firstBonus {
materilType: 1
materilId: 11460001
change: 6
}
dropBonus {
materilType: 2
materilId: 2
change: 510
}
newBarrier {
dungeonId: 530001
barrierId: 530001041
star: -1
hasGetBonus:
bestFightRound: 0
}
exExp: 1084
hasGetBonus:
allDamage: 39976
itemAdditionShow {
eachItemAddition {
materilType: 3
materilId: 0
change: 30
}
itemAdditionShowGroup {
groupId: 4
source {
isFromHero: false
id: 7
heroId: 0
num: 0
isRate: false
}
}
itemAdditionShowGroup {
groupId: 7
source {
isFromHero: false
id: 6
heroId: 0
num: 0
isRate: false
}
}
}
teamDamage {
teamTypeId: 1
teamDamage: 39976
teamGetDamage: 1349
unitDamages {
position: 1
damage: 7393
getDamage: 134
unqiueId: 670006
}
unitDamages {
position: 2
damage: 17167
getDamage: 105
unqiueId: 670004
}
unitDamages {
position: 3
damage: 8013
getDamage: 95
unqiueId: 670003
}
unitDamages {
position: 4
damage: 7403
getDamage: 147
unqiueId: 670005
}
}
[INFO:2024-3-25 17:42:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-3-25 17:42:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 121 1
[INFO:2024-3-25 17:42:39][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"39976",
"teamGetDamage":"1349",
"unitDamages":
[
{
"position":1,
"damage":"7393",
"getDamage":"134",
"unqiueId":"670006"
},
{
"position":2,
"damage":"17167",
"getDamage":"105",
"unqiueId":"670004"
},
{
"position":3,
"damage":"8013",
"getDamage":"95",
"unqiueId":"670003"
},
{
"position":4,
"damage":"7403",
"getDamage":"147",
"unqiueId":"670005"
}
]
}
[INFO:2024-3-25 17:42:39][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-3-25 17:42:39][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-3-25 17:42:39][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 1.1047005001456 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 122 1
[INFO:2024-3-25 17:42:39][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-3-25 17:42:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:43][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[WARN:2024-3-25 17:42:43][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC---------------------------------
[INFO:2024-3-25 17:42:43][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 530001031 0
[INFO:2024-3-25 17:42:43][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish-------------
[INFO:2024-3-25 17:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:43][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-25 17:42:43][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-3-25 17:42:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:45][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-25 17:42:45][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-3-25 17:42:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 5 当前队列数量= 1
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2004
voiceId: 1004009
[INFO:2024-3-25 17:42:45]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-3-25 17:42:45]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 200 1 当前队列数量= 2
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act200InfoRequest
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10173
[INFO:2024-3-25 17:42:45]==> Sender Auto Serialize Message,extId=200,cmd=1,size=12
[INFO:2024-3-25 17:42:45]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:45]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=93
[INFO:2024-3-25 17:42:45]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-3-25 17:42:45]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2004
exp: 0
injuredNum: 0
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004023
voice: 1004004
voice: 1004003
infos: 1000030
unreadInfos: 1000030
usingSkinId: 100007
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-3-25 17:42:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 124 1
[INFO:2024-3-25 17:42:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-25 17:42:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-25 17:42:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-25 17:42:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-25 17:42:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-3-25 17:42:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042}
[INFO:2024-3-25 17:42:45][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-25 17:42:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-25 17:42:45][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043
[INFO:2024-3-25 17:42:45]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000}
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2004
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-3-25 17:42:45][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 125 1
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-3-25 17:42:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 5 所需时间单位秒 = 0.14723869971931 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterVoiceUnlockReply 126 1
[ERROR:2024-3-25 17:42:45]SpriteAsset中找不到目标Sprite,目标name为:The spiritual power of Yingzhou is burgeoning. I didn't expect that these discarded ashes would give birth to an evil spirit.。
UnityEngine.Debug:LogError (object)
Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204)
Framework.UISpriteAsset:Get (string) (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Image/UISpriteAsset.cs:44)
Framework_UISpriteAssetWrap:Get (intptr) (at Assets/Scripts/ToLua/Source/Generate/Framework_UISpriteAssetWrap.cs:86)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151)
Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46)
Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493)
Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
[ERROR:2024-3-25 17:42:45]SpriteAsset中找不到目标Sprite,目标name为:The spiritual power of Yingzhou is burgeoning. I didn't expect that these discarded ashes would give birth to an evil spirit.。
UnityEngine.Debug:LogError (object)
Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204)
Framework.UISpriteAsset:Get (string) (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Image/UISpriteAsset.cs:44)
Framework_UISpriteAssetWrap:Get (intptr) (at Assets/Scripts/ToLua/Source/Generate/Framework_UISpriteAssetWrap.cs:86)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,Framework.Resource) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:151)
Framework.ResourceListener:InvokeCallback (Framework.Resource) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:46)
Framework.ResourceCache:OnResourceDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/ResourceCache/ResourceCache.cs:493)
Framework.DirectResourceLoader:OnLoadDone (Framework.Resource,bool) (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:95)
Framework.DirectResourceLoader/d__13:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:132)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
[INFO:2024-3-25 17:42:45]<== Receiver Message, socketClient version=1,extId=200,cmd=1,status=0,size=292
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10173
tabs {
id: 1
exchanges {
id: 1
exchangedCount: 0
isMarked: false
}
exchanges {
id: 2
exchangedCount: 0
isMarked: false
}
exchanges {
id: 3
exchangedCount: 0
isMarked: false
}
exchanges {
id: 4
exchangedCount: 0
isMarked: false
}
exchanges {
id: 5
exchangedCount: 0
isMarked: false
}
exchanges {
id: 6
exchangedCount: 0
isMarked: false
}
exchanges {
id: 7
exchangedCount: 0
isMarked: false
}
exchanges {
id: 8
exchangedCount: 0
isMarked: false
}
exchanges {
id: 9
exchangedCount: 0
isMarked: false
}
exchanges {
id: 10
exchangedCount: 0
isMarked: false
}
exchanges {
id: 11
exchangedCount: 0
isMarked: false
}
exchanges {
id: 12
exchangedCount: 0
isMarked: false
}
exchanges {
id: 13
exchangedCount: 0
isMarked: false
}
exchanges {
id: 14
exchangedCount: 0
isMarked: false
}
exchanges {
id: 15
exchangedCount: 0
isMarked: false
}
exchanges {
id: 16
exchangedCount: 0
isMarked: false
}
exchanges {
id: 17
exchangedCount: 0
isMarked: false
}
exchanges {
id: 18
exchangedCount: 0
isMarked: false
}
exchanges {
id: 19
exchangedCount: 0
isMarked: false
}
}
tabs {
id: 2
exchanges {
id: 20
exchangedCount: 0
isMarked: false
}
exchanges {
id: 21
exchangedCount: 0
isMarked: false
}
exchanges {
id: 22
exchangedCount: 0
isMarked: false
}
exchanges {
id: 23
exchangedCount: 0
isMarked: false
}
exchanges {
id: 24
exchangedCount: 0
isMarked: false
}
exchanges {
id: 25
exchangedCount: 0
isMarked: false
}
exchanges {
id: 26
exchangedCount: 0
isMarked: false
}
exchanges {
id: 27
exchangedCount: 0
isMarked: false
}
exchanges {
id: 28
exchangedCount: 0
isMarked: false
}
exchanges {
id: 29
exchangedCount: 0
isMarked: false
}
exchanges {
id: 30
exchangedCount: 0
isMarked: false
}
exchanges {
id: 31
exchangedCount: 0
isMarked: false
}
exchanges {
id: 32
exchangedCount: 0
isMarked: false
}
exchanges {
id: 33
exchangedCount: 0
isMarked: false
}
exchanges {
id: 34
exchangedCount: 0
isMarked: false
}
}
[INFO:2024-3-25 17:42:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act200InfoReply <---
[INFO:2024-3-25 17:42:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 200 1 所需时间单位秒 = 0.19011829979718 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act200InfoReply 127 1
[INFO:2024-3-25 17:42:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:55][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:42:55][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1
[INFO:2024-3-25 17:42:55][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-3-25 17:42:55][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002
[INFO:2024-3-25 17:42:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-3-25 17:42:55]||||| Sender socketClient version=1
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137
[INFO:2024-3-25 17:42:55]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=390
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043}
[INFO:2024-3-25 17:42:55][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041
[INFO:2024-3-25 17:42:55]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000}
[INFO:2024-3-25 17:42:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1714104000000
endTime: 1714536000000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10040
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10041
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10043
startTime: 1714096708476
endTime: 1715288400000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
activityInfos {
id: 10173
startTime: 1713492000000
endTime: 1715443199000
}
activityInfos {
id: 10174
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10185
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10186
startTime: 1713492000000
endTime: 1715270399000
}
activityInfos {
id: 10189
startTime: 1713492000000
endTime: 1715875199000
}
activityInfos {
id: 10190
startTime: 1713456000000
endTime: 1715270399000
}
activityInfos {
id: 10191
startTime: 1713492000000
endTime: 1715270399000
}
[INFO:2024-3-25 17:42:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-3-25 17:42:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.091148503124714 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 0 1
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 53; 530001031
stack traceback:
logic/common/GameUtils:1194: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy'
logic/extensions/battle/context/BattleContext:61: in function 'destroy'
logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext'
logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=34,id=107
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:173: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController:113: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig:177: in function
logic/extensions/fb/config/FbExitConfig:141: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func'
bootstrap/starter_lua.lua:30: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView:66: in function
[INFO:2024-3-25 17:42:59][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-3-25 17:42:59][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220040
[INFO:2024-3-25 17:42:59][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:42:59][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool
[INFO:2024-3-25 17:43:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:43:0][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================
[INFO:2024-3-25 17:43:0][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-25 17:43:0]DestroyUnusedResources:142,2,time=,paths:
[INFO:2024-3-25 17:43:0][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=34,id=107
[INFO:2024-3-25 17:43:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:43:0][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}540001 =============不在开启时间
[INFO:2024-3-25 17:43:0][logic/extensions/fbactivity/controller/FbActivityController.lua:266]:{isShowBtnByDungeonId}560001 =============不在开启时间
[INFO:2024-3-25 17:43:0][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:43:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=34,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr:343: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage:43: in function 'onBackViewsLoaded'
logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler:238: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-3-25 17:43:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================
[INFO:2024-3-25 17:43:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[ERROR:2024-3-25 17:43:1]SpriteAsset中找不到目标Sprite,目标name为:The spiritual power of Yingzhou is burgeoning. I didn't expect that these discarded ashes would give birth to an evil spirit.。
UnityEngine.Debug:LogError (object)
Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204)
Framework.UISpriteAsset:Get (string) (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Image/UISpriteAsset.cs:44)
Framework_UISpriteAssetWrap:Get (intptr) (at Assets/Scripts/ToLua/Source/Generate/Framework_UISpriteAssetWrap.cs:86)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,UnityEngine.RectTransform,int,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:172)
Framework.ScrollRectLoop:DelegateUpdate (Framework.ScrollCell) (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Scroll/ScrollRectLoop.cs:582)
Framework.ScrollRectLoop:Update () (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Scroll/ScrollRectLoop.cs:218)
[ERROR:2024-3-25 17:43:1]SpriteAsset中找不到目标Sprite,目标name为:The spiritual power of Yingzhou is burgeoning. I didn't expect that these discarded ashes would give birth to an evil spirit.。
UnityEngine.Debug:LogError (object)
Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204)
Framework.UISpriteAsset:Get (string) (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Image/UISpriteAsset.cs:44)
Framework_UISpriteAssetWrap:Get (intptr) (at Assets/Scripts/ToLua/Source/Generate/Framework_UISpriteAssetWrap.cs:86)
LuaInterface.LuaState:PCall (int,int) (at Assets/aounity-framework/ToLua/Core/LuaState.cs:732)
LuaInterface.LuaFunction:PCall () (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:110)
LuaInterface.LuaFunction:Call (LuaInterface.LuaTable,UnityEngine.RectTransform,int,int) (at Assets/aounity-framework/ToLua/Core/LuaFunction.cs:172)
Framework.ScrollRectLoop:DelegateUpdate (Framework.ScrollCell) (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Scroll/ScrollRectLoop.cs:582)
Framework.ScrollRectLoop:Update () (at Assets/aounity-framework/Scripts/CSharp/FrameworkExt/UGUI/Scroll/ScrollRectLoop.cs:218)
[INFO:2024-3-25 17:43:1][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-3-25 17:43:1][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-3-25 17:43:2][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================
[INFO:2024-3-25 17:43:2]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-3-25 17:43:11][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:43:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-3-25 17:43:12][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask